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DMG II Preview and Mearls old work
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<blockquote data-quote="Saeviomagy" data-source="post: 4917481" data-attributes="member: 5890"><p>The falling rules aren't designed for getting hit by something falling though. I mean at that point you're basically arguing that since a bowshot goes X feet in a round, and falling moves you X feet in a round, it's inconsistent that they don't do the same damage.</p><p></p><p>? No, it's gamism. Simulationism would be if we had a big chart with how far the item fell and how much it weighed, and didn't take gamist constructs like level into account at all.</p><p></p><p>Weapons DO have damage controlled by level, just indirectly. Magic item bonuses, feat bonuses etc.</p><p></p><p>The only real difference is that an improvised weapon is totally and utterly never ever worth using, while these are. Given that, we could say that the original improvised weapon rules are the failure.</p><p></p><p>Yeah, but all those mechanics would have had other issues. Just look at the 3.5e hulking hurler for what happens when you assume that you can define a simple physics calculation and then use it for weapon interactions.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4917481, member: 5890"] The falling rules aren't designed for getting hit by something falling though. I mean at that point you're basically arguing that since a bowshot goes X feet in a round, and falling moves you X feet in a round, it's inconsistent that they don't do the same damage. ? No, it's gamism. Simulationism would be if we had a big chart with how far the item fell and how much it weighed, and didn't take gamist constructs like level into account at all. Weapons DO have damage controlled by level, just indirectly. Magic item bonuses, feat bonuses etc. The only real difference is that an improvised weapon is totally and utterly never ever worth using, while these are. Given that, we could say that the original improvised weapon rules are the failure. Yeah, but all those mechanics would have had other issues. Just look at the 3.5e hulking hurler for what happens when you assume that you can define a simple physics calculation and then use it for weapon interactions. [/QUOTE]
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