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DMG II Preview and Mearls old work
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<blockquote data-quote="Saeviomagy" data-source="post: 4920108" data-attributes="member: 5890"><p>Even doing that, your players will tend to find stuff that works, and just do that over and over again.</p><p></p><p>The alternative to statting everything out is to go with a "points for coolness" system. You mechanically reward someone for doing something cool, with the definition of cool excluding the use of anything conventional, or repeating something someone else already did.</p><p></p><p>I suppose if you really, really want to boost the use of stunts, you could make getting your action point on a milestone contingent upon having done something cool since the last milestone. That puts you at 1 stunt per player per 2 combats.</p><p></p><p>Oh, actually there is another way: make stunts far, far more effective than anything else. I'm not sure that's a good blanket idea though.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4920108, member: 5890"] Even doing that, your players will tend to find stuff that works, and just do that over and over again. The alternative to statting everything out is to go with a "points for coolness" system. You mechanically reward someone for doing something cool, with the definition of cool excluding the use of anything conventional, or repeating something someone else already did. I suppose if you really, really want to boost the use of stunts, you could make getting your action point on a milestone contingent upon having done something cool since the last milestone. That puts you at 1 stunt per player per 2 combats. Oh, actually there is another way: make stunts far, far more effective than anything else. I'm not sure that's a good blanket idea though. [/QUOTE]
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