Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dmg II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="azmodean" data-source="post: 2235889" data-attributes="member: 26590"><p>I have to disagree, using smart tactics a bunch of lvl 1 warriors can get some hits in on all but the highest ac PCs. (my example, warriors armed with longspears and swords, if they get adjacent to the target they use the sword obviously. If they can manage to surround the target completely that's 25 attackers. If all but one (24) performs the Aid Other action, that's approximately +24 to hit. My assumtion here is each has a 50% chance of adding +2(hitting AC 10), which boils down to +1 per aiding individual with sufficient numbers. Against mid-level characters that's a high probability of a hit, with a power attack to boost the damage being a real possibility.)</p><p></p><p>That's without using any house rules or special equipment, if you allow somehing like tight packing as a house rule (2 individuals per 5' square with a small penalty, say -2 to hit) the mob gets even more effective.</p><p></p><p>IMO, all the mob template does (I can't speak for the one in the book as I haven't seen it, but I have developed and used one in my games) is automate this tedious process of figuring out all the aid other numbers and allow you to throw masses of weak enemies at your players without unduly bogging down the game. </p><p></p><p>As far as making high level players feel less high level, I can't think of many things that would make a character feel more high-level than going toe-to-toe with a hundred or so warrior types or even goblins, and I think a mob template is a great way to introduce that into the game without slowing down combat more than necessary.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2235889, member: 26590"] I have to disagree, using smart tactics a bunch of lvl 1 warriors can get some hits in on all but the highest ac PCs. (my example, warriors armed with longspears and swords, if they get adjacent to the target they use the sword obviously. If they can manage to surround the target completely that's 25 attackers. If all but one (24) performs the Aid Other action, that's approximately +24 to hit. My assumtion here is each has a 50% chance of adding +2(hitting AC 10), which boils down to +1 per aiding individual with sufficient numbers. Against mid-level characters that's a high probability of a hit, with a power attack to boost the damage being a real possibility.) That's without using any house rules or special equipment, if you allow somehing like tight packing as a house rule (2 individuals per 5' square with a small penalty, say -2 to hit) the mob gets even more effective. IMO, all the mob template does (I can't speak for the one in the book as I haven't seen it, but I have developed and used one in my games) is automate this tedious process of figuring out all the aid other numbers and allow you to throw masses of weak enemies at your players without unduly bogging down the game. As far as making high level players feel less high level, I can't think of many things that would make a character feel more high-level than going toe-to-toe with a hundred or so warrior types or even goblins, and I think a mob template is a great way to introduce that into the game without slowing down combat more than necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dmg II
Top