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<blockquote data-quote="The Shaman" data-source="post: 2277190" data-attributes="member: 26473"><p>Me, too. But that's not the same thing as using period details to give the campaign world a particular sense of place and time.</p><p></p><p>It's not an on/off switch - it's a continuum that ranges from historical simulation to the the totally wahoo. For the campaigns I run, I look for a point somewhere around the middle, maybe shading a bit toward the historical.Considering that the local militia likely uses spears rather than swords, and wooden shields held together with nails and trimmed with iron bands rather than metal shields, and padded armor rather than chainmail, I'm not clear on why the local blacksmith (who is found only in the largest villages or market towns, by the way - travelling chapmen sell metal goods in small villages) would know how to make a <em>sword of freaking</em>.</p><p></p><p>Couple that with an ecology that doesn't have an owlbear or a dire leopard lurking under every rock or behind every tree and the idea that the local blacksmith is also a skilled armorer falls away pretty quickly.There's no need to be rude, <strong>Simplicity</strong>, nor is there reason to assume that the game can be played only one of two ways.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2277190, member: 26473"] Me, too. But that's not the same thing as using period details to give the campaign world a particular sense of place and time. It's not an on/off switch - it's a continuum that ranges from historical simulation to the the totally wahoo. For the campaigns I run, I look for a point somewhere around the middle, maybe shading a bit toward the historical.Considering that the local militia likely uses spears rather than swords, and wooden shields held together with nails and trimmed with iron bands rather than metal shields, and padded armor rather than chainmail, I'm not clear on why the local blacksmith (who is found only in the largest villages or market towns, by the way - travelling chapmen sell metal goods in small villages) would know how to make a [i]sword of freaking[/i]. Couple that with an ecology that doesn't have an owlbear or a dire leopard lurking under every rock or behind every tree and the idea that the local blacksmith is also a skilled armorer falls away pretty quickly.There's no need to be rude, [B]Simplicity[/B], nor is there reason to assume that the game can be played only one of two ways. [/QUOTE]
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