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DMG Intro Adventure - Big Spoiler!
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<blockquote data-quote="deleteme123456" data-source="post: 4361123" data-attributes="member: 65832"><p>I've been modifying the encounters for a party of 4 (Human Starlock, Human Cleric, Dwarf Fighter, Halfling Rogue) by removing monsters and leveling down traps and the YWD (Level 2). So far they completed encounters 1-3 with using an average # of surges (the Rogue had a few accidents that he brought on himself by charging into a group of enemies) and only one daily. They got through Area 2 with minimal damage by finding a safe route and just ignoring the traps, which fired all of 3 times at them. In retrospect, I probably would have run that with 1 skirmisher and 4 minions instead of 2 skirmishers, to give them more targets and make them more apt to hit the traps. </p><p></p><p>That said, I think it will be a matter of how much abuse they take from the boulder and wyrmpriest in area 4 that determines what their odds against the YWD are.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4361123, member: 65832"] I've been modifying the encounters for a party of 4 (Human Starlock, Human Cleric, Dwarf Fighter, Halfling Rogue) by removing monsters and leveling down traps and the YWD (Level 2). So far they completed encounters 1-3 with using an average # of surges (the Rogue had a few accidents that he brought on himself by charging into a group of enemies) and only one daily. They got through Area 2 with minimal damage by finding a safe route and just ignoring the traps, which fired all of 3 times at them. In retrospect, I probably would have run that with 1 skirmisher and 4 minions instead of 2 skirmishers, to give them more targets and make them more apt to hit the traps. That said, I think it will be a matter of how much abuse they take from the boulder and wyrmpriest in area 4 that determines what their odds against the YWD are. [/QUOTE]
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