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DMG Intro Adventure - Big Spoiler!
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<blockquote data-quote="KarinsDad" data-source="post: 4361784" data-attributes="member: 2011"><p>Our group crushed this adventure at first level. One PC fell unconscious in the third fight. One PC fell unconscious in the Dragon fight.</p><p></p><p>Dragonborn Paladin, Eladrin Warlock, Human Wizard, Dwarven Cleric, Elven Ranger</p><p></p><p>I think one key to 4E survival is to take advantage of situational rules. For example, have the Defender up front defending, but have lower AC non-melee PCs behind cover (including the cover of other higher AC PCs). In the case of the Dragon encounter, the PCs have to spread out all over the room to prevent too many of them from getting hit with the breathe weapon simultaneously.</p><p></p><p>Also, using up Daily powers too early results in them not being available later on. Dailies should be used in the first or second overwhelming fight of the day, but should rarely be used in a more typical fight. We probably had 3 Dailies stlll available for the Dragon fight.</p><p></p><p>But the main key to me for taking on a powerful encounter like the Dragon one is for all PCs to have an Action Point available for that encounter. I have discouraged my fellow players from using Action Points haphazardly or just when they feel like it, for example, just because they missed in an encounter with an attack (which was happening). Action Points should be used when it gives the group a significant advantage.</p><p></p><p>Course, I have to admit that the DM had some bad dice rolls with the Dragon. He missed on maybe 2/3rds of the Breathe Weapon attacks (he rolls to hit and damage rolls out in front of the group). So, we did have a better than average Action Enconomy in that fight than we typically would have (i.e. attacking instead of healing, attacking instead of helping an ally, etc.).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4361784, member: 2011"] Our group crushed this adventure at first level. One PC fell unconscious in the third fight. One PC fell unconscious in the Dragon fight. Dragonborn Paladin, Eladrin Warlock, Human Wizard, Dwarven Cleric, Elven Ranger I think one key to 4E survival is to take advantage of situational rules. For example, have the Defender up front defending, but have lower AC non-melee PCs behind cover (including the cover of other higher AC PCs). In the case of the Dragon encounter, the PCs have to spread out all over the room to prevent too many of them from getting hit with the breathe weapon simultaneously. Also, using up Daily powers too early results in them not being available later on. Dailies should be used in the first or second overwhelming fight of the day, but should rarely be used in a more typical fight. We probably had 3 Dailies stlll available for the Dragon fight. But the main key to me for taking on a powerful encounter like the Dragon one is for all PCs to have an Action Point available for that encounter. I have discouraged my fellow players from using Action Points haphazardly or just when they feel like it, for example, just because they missed in an encounter with an attack (which was happening). Action Points should be used when it gives the group a significant advantage. Course, I have to admit that the DM had some bad dice rolls with the Dragon. He missed on maybe 2/3rds of the Breathe Weapon attacks (he rolls to hit and damage rolls out in front of the group). So, we did have a better than average Action Enconomy in that fight than we typically would have (i.e. attacking instead of healing, attacking instead of helping an ally, etc.). [/QUOTE]
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