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DMG Intro Adventure - Big Spoiler!
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<blockquote data-quote="KarinsDad" data-source="post: 4363308" data-attributes="member: 2011"><p>If you are remembering correctly, it sounds like your DM screwed you (accidentally maybe) a bit and bad dice rolls screwed you the rest of the way.</p><p></p><p></p><p>DM screw:</p><p></p><p>1) The Dragon gets one standard action plus up to one Action Point standard action. That's Breath Weapon and Frightful Presence. The Dragon should not have dropped the Rogue on round one which means that nobody should have had to heal him.</p><p></p><p>2) The Dragon does not get to OA approaching foes.</p><p></p><p></p><p>Dice screw:</p><p></p><p>1) The Dragon won initiative.</p><p></p><p>2) On round two, the odds of getting the Breath Weapon back are one in three. So, the DM beat the odds there as well.</p><p></p><p>3) The PCs were missing with their Dailies.</p><p></p><p>4) The DM dropped the Rogue with the Breath Weapon combined with Dragon's Fury and the odds of doing that are only 14% with an AC 16 Reflex 16 Rogue (which I assume your Rogue is if he is first level).</p><p></p><p></p><p>Note: That Dragon gets two Action Points (both usable within an encounter), so he could have done two Breath Weapons, Frightful Presence and Dragon's Fury on rounds one and two legally. He just could not do three standard actions on round one.</p><p></p><p></p><p>The real power of Dragons is the Breath Weapon. That can make a Dragon encounter swingy. If the DM is rolling well, the Dragon gets it back many rounds and smokes PCs. If not, then the Dragon is considerably less of a threat (although still real challenging).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4363308, member: 2011"] If you are remembering correctly, it sounds like your DM screwed you (accidentally maybe) a bit and bad dice rolls screwed you the rest of the way. DM screw: 1) The Dragon gets one standard action plus up to one Action Point standard action. That's Breath Weapon and Frightful Presence. The Dragon should not have dropped the Rogue on round one which means that nobody should have had to heal him. 2) The Dragon does not get to OA approaching foes. Dice screw: 1) The Dragon won initiative. 2) On round two, the odds of getting the Breath Weapon back are one in three. So, the DM beat the odds there as well. 3) The PCs were missing with their Dailies. 4) The DM dropped the Rogue with the Breath Weapon combined with Dragon's Fury and the odds of doing that are only 14% with an AC 16 Reflex 16 Rogue (which I assume your Rogue is if he is first level). Note: That Dragon gets two Action Points (both usable within an encounter), so he could have done two Breath Weapons, Frightful Presence and Dragon's Fury on rounds one and two legally. He just could not do three standard actions on round one. The real power of Dragons is the Breath Weapon. That can make a Dragon encounter swingy. If the DM is rolling well, the Dragon gets it back many rounds and smokes PCs. If not, then the Dragon is considerably less of a threat (although still real challenging). [/QUOTE]
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