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DMG & MM: Players Stay Out?
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<blockquote data-quote="S'mon" data-source="post: 4020917" data-attributes="member: 463"><p>I agree strongly. And of course most keen players will have looked at the DMG and MM, perhaps they're DMs in their own games. The important thing is not player ignorance, but establishing that the contents of the DMG and MM are the province of the DM, to use and to change as he/she sees fit. The PHB is the province of the players, and players need to be informed of changes to rules in the PHB, but they have no business disputing over DMG/MM stuff - the availability of prestige classes, precise wealth by level (I think it's good though that players say "We want a high-items game/We're ok with few magic items" and discuss it with GM so they're all on the same page, but no whining about being 2,000gp short at 5th level) or whether magic can be bought & sold. If item creation is in the DMG, then likewise it's the province of the DM to alter as he sees fit.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4020917, member: 463"] I agree strongly. And of course most keen players will have looked at the DMG and MM, perhaps they're DMs in their own games. The important thing is not player ignorance, but establishing that the contents of the DMG and MM are the province of the DM, to use and to change as he/she sees fit. The PHB is the province of the players, and players need to be informed of changes to rules in the PHB, but they have no business disputing over DMG/MM stuff - the availability of prestige classes, precise wealth by level (I think it's good though that players say "We want a high-items game/We're ok with few magic items" and discuss it with GM so they're all on the same page, but no whining about being 2,000gp short at 5th level) or whether magic can be bought & sold. If item creation is in the DMG, then likewise it's the province of the DM to alter as he sees fit. [/QUOTE]
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DMG & MM: Players Stay Out?
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