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DMG & MM: Players Stay Out?
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<blockquote data-quote="Counterspin" data-source="post: 4021014" data-attributes="member: 53795"><p>I want players to be able to look in the MM so they can peruse for races they'd like to play, and I'm not just talking gnomes, I'm talking all sorts of crazy stuff. And since I reskin pretty much everything, I've got no problem with the sense of wonder issue, because at the end of my combats even my fellow GMs generally don't know what baddie from the MM they've faced.</p><p></p><p>The stuff in the DMG is general game physics stuff, like how dangerous lava is and how hard steel is. I want the players to have access to the physics info in the DMG so that they understand how the world they're playing in works and aren't broadsided unintentionally by a weird rule. If players are going to be jumping into lava, I want them to make the decision knowing whether they're taking a solid hit for the team or making the ultimate sacrifice. </p><p></p><p>It all comes down to me wanting to give the players all the tools available to make their in character decisions as their character, who's been living in the D&D universe since birth, would.</p></blockquote><p></p>
[QUOTE="Counterspin, post: 4021014, member: 53795"] I want players to be able to look in the MM so they can peruse for races they'd like to play, and I'm not just talking gnomes, I'm talking all sorts of crazy stuff. And since I reskin pretty much everything, I've got no problem with the sense of wonder issue, because at the end of my combats even my fellow GMs generally don't know what baddie from the MM they've faced. The stuff in the DMG is general game physics stuff, like how dangerous lava is and how hard steel is. I want the players to have access to the physics info in the DMG so that they understand how the world they're playing in works and aren't broadsided unintentionally by a weird rule. If players are going to be jumping into lava, I want them to make the decision knowing whether they're taking a solid hit for the team or making the ultimate sacrifice. It all comes down to me wanting to give the players all the tools available to make their in character decisions as their character, who's been living in the D&D universe since birth, would. [/QUOTE]
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DMG & MM: Players Stay Out?
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