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DMG & MM: Players Stay Out?
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<blockquote data-quote="Geron Raveneye" data-source="post: 4022462" data-attributes="member: 2268"><p>Uhm, not saying you're wrong on all accounts here, just wondering what Basic D&D you started with. Mine was the Mentzer version, and if you read the Preface in the <em>Dungeon Master's Rulebook</em>, you can read Mentzer telling you:</p><p></p><p>"You must know how to be a player before learning how to be a Dungeon Master. For now, if you only wish to play and not run games, then</p><p></p><p>DO NOT READ THIS BOOKLET.</p><p></p><p>This booklet contains information for the Dungeon Master. You will have less fun playing if you learn the information ahead of time! A big part of the game is the mystery and excitement that comes from not knowing all the answers."</p><p></p><p>Apparently, the early creators of the first D&D versions clearly thought that you wouldn't need to know "everything" in the game to just play it. On the other hand, the Player's Rulebook DID have all the rules necessary for the player...everything else was for the DM to dispense when it became necessary.</p><p></p><p>So which one did you start with? I'd guess Holmes or Moldvay...haven't seen either of those, since they never made a german translation of those, and I couldn't get my interest up enough to purchase them now that my English is better...one Basic D&D always was enough for me. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4022462, member: 2268"] Uhm, not saying you're wrong on all accounts here, just wondering what Basic D&D you started with. Mine was the Mentzer version, and if you read the Preface in the [i]Dungeon Master's Rulebook[/i], you can read Mentzer telling you: "You must know how to be a player before learning how to be a Dungeon Master. For now, if you only wish to play and not run games, then DO NOT READ THIS BOOKLET. This booklet contains information for the Dungeon Master. You will have less fun playing if you learn the information ahead of time! A big part of the game is the mystery and excitement that comes from not knowing all the answers." Apparently, the early creators of the first D&D versions clearly thought that you wouldn't need to know "everything" in the game to just play it. On the other hand, the Player's Rulebook DID have all the rules necessary for the player...everything else was for the DM to dispense when it became necessary. So which one did you start with? I'd guess Holmes or Moldvay...haven't seen either of those, since they never made a german translation of those, and I couldn't get my interest up enough to purchase them now that my English is better...one Basic D&D always was enough for me. :lol: [/QUOTE]
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