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DMG & MM: Players Stay Out?
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<blockquote data-quote="Geron Raveneye" data-source="post: 4024906" data-attributes="member: 2268"><p>Yeah, I recall seeing it in a british pocket book edition...back then I simply assumed it was the same as my german Mentzer edition, only smaller and in one book. Shows what I knew of the game back then. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Thing is, there's plenty of games out there that come in a "single book" edition, way back from Shadowrun and others to several D20 games nowadays (CoC, Midnight or Lone Wolf look down on me from my shelf <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ). As long as players can keep the GM information separate from their player knowledge while they are playing, I don't mind this at all, but I can sure say that for my 15-year old self it was easier to have the information for player and DM separated in different booklets. Made it easier to smack my fellow teenaged players on the fingers and shout "DON'T look into that book! Bad! No XP for you!" or something similar, inciting a 15-minute riot that ended with some monster showing up and keeping them busy again. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I guess it's, as usual, up to playing preferences. I know that I'd write down all player-pertinent information for my character, including stats for any summoned creatures (asking them from the DM first time I summon them), and let the rest be the DM's problem. It's a conscious decision to not know some stuff, or not care for it, and to leave the rules interpretation to the DM. As a DM, I found myself ruling more often in the players' favour when they left the ruling on certain things (conditions, magical effects, etc) to me, trusting me to make it interesting instead of boring, than when they quoted page and paragraph to me, which simply makes me take the ruling in the book as literally as possible. Not really a conscious decision, more something that goes automatically. When I'm left to rule something, I try to make the effect interesting in context with the game at hand. When a player quotes a rule to me, it means he wants the effect to work exactly that way. Also means I look up the text in question myself, since I did have players who somehow managed to quote only the beneficial part of some rule, conveniently leaving out some penalty or aftereffect.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4024906, member: 2268"] Yeah, I recall seeing it in a british pocket book edition...back then I simply assumed it was the same as my german Mentzer edition, only smaller and in one book. Shows what I knew of the game back then. :lol: Thing is, there's plenty of games out there that come in a "single book" edition, way back from Shadowrun and others to several D20 games nowadays (CoC, Midnight or Lone Wolf look down on me from my shelf :uhoh: ). As long as players can keep the GM information separate from their player knowledge while they are playing, I don't mind this at all, but I can sure say that for my 15-year old self it was easier to have the information for player and DM separated in different booklets. Made it easier to smack my fellow teenaged players on the fingers and shout "DON'T look into that book! Bad! No XP for you!" or something similar, inciting a 15-minute riot that ended with some monster showing up and keeping them busy again. :lol: I guess it's, as usual, up to playing preferences. I know that I'd write down all player-pertinent information for my character, including stats for any summoned creatures (asking them from the DM first time I summon them), and let the rest be the DM's problem. It's a conscious decision to not know some stuff, or not care for it, and to leave the rules interpretation to the DM. As a DM, I found myself ruling more often in the players' favour when they left the ruling on certain things (conditions, magical effects, etc) to me, trusting me to make it interesting instead of boring, than when they quoted page and paragraph to me, which simply makes me take the ruling in the book as literally as possible. Not really a conscious decision, more something that goes automatically. When I'm left to rule something, I try to make the effect interesting in context with the game at hand. When a player quotes a rule to me, it means he wants the effect to work exactly that way. Also means I look up the text in question myself, since I did have players who somehow managed to quote only the beneficial part of some rule, conveniently leaving out some penalty or aftereffect. [/QUOTE]
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