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<blockquote data-quote="Saeviomagy" data-source="post: 6741913" data-attributes="member: 5890"><p>I'd say it depends how much time you have on your hands. If you buy the DMG, and you want to run anything you write yourself, then you'll have to spend time building it with the monster guidelines.</p><p></p><p>The advice in the DMG wasn't useful to me. If you own just about any roleplaying game, the advice you find there will be much of a muchness, as is the case with any number of online articles.</p><p></p><p>The DMG's rules are a bit spotty some are good, some are bad.</p><p></p><p>The magic items are good... but magic items are much easier to homebrew than monsters IMO.</p><p></p><p>If you have all the time in the world and want to run custom built monsters, get the DMG. If you just want to throw existing monsters together and spend your time on plot and world, get the MM.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6741913, member: 5890"] I'd say it depends how much time you have on your hands. If you buy the DMG, and you want to run anything you write yourself, then you'll have to spend time building it with the monster guidelines. The advice in the DMG wasn't useful to me. If you own just about any roleplaying game, the advice you find there will be much of a muchness, as is the case with any number of online articles. The DMG's rules are a bit spotty some are good, some are bad. The magic items are good... but magic items are much easier to homebrew than monsters IMO. If you have all the time in the world and want to run custom built monsters, get the DMG. If you just want to throw existing monsters together and spend your time on plot and world, get the MM. [/QUOTE]
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