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DMG page 274.
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<blockquote data-quote="Leatherhead" data-source="post: 6455350" data-attributes="member: 53176"><p>I think I have figured out the Gordian knot for this problem.</p><p></p><p></p><p></p><p>It's based on <strong>Effective Hit Points</strong>, not the average, or the max. The effective hit point total is found by taking the actual hit point total multiplied by creature features that impact durability, like damage resistance. You already have the actual hit point total in mind when you set the HP, it's just figuring out the amount of HD you want that is seeming to flip people here. Keep in mind, HD has no impact on the CR, just HP.</p><p></p><p>You don't actually roll for hit points. You say "I want this creature to have 200 hps." Then you just arbitrarily decide if you want to go for max HP/HD, average HP/HD (that's not even a hole number!) min HP/HD, or whatever other number that can be generated based on how many HD you want the creature to have. The wiggle room is, assuredly, so that you can virtually have "low or high rolls" in order to make converting the HP you set into HD easier.</p><p></p><p>Most people would probably find assuming mostly average HP/HD to be the easiest way to get into the HD range. I can't really think of any reason I would want to pad the HD total by setting the bar on the low end, but you can if it strikes your fancy.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6455350, member: 53176"] I think I have figured out the Gordian knot for this problem. It's based on [B]Effective Hit Points[/B], not the average, or the max. The effective hit point total is found by taking the actual hit point total multiplied by creature features that impact durability, like damage resistance. You already have the actual hit point total in mind when you set the HP, it's just figuring out the amount of HD you want that is seeming to flip people here. Keep in mind, HD has no impact on the CR, just HP. You don't actually roll for hit points. You say "I want this creature to have 200 hps." Then you just arbitrarily decide if you want to go for max HP/HD, average HP/HD (that's not even a hole number!) min HP/HD, or whatever other number that can be generated based on how many HD you want the creature to have. The wiggle room is, assuredly, so that you can virtually have "low or high rolls" in order to make converting the HP you set into HD easier. Most people would probably find assuming mostly average HP/HD to be the easiest way to get into the HD range. I can't really think of any reason I would want to pad the HD total by setting the bar on the low end, but you can if it strikes your fancy. [/QUOTE]
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