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<blockquote data-quote="JEB" data-source="post: 6455550" data-attributes="member: 10148"><p>[MENTION=53176]Leatherhead[/MENTION], I want to be able to use these guidelines to create monsters that look like the ones in the Monster Manual. Which means that I need a way to determine the appropriate number of hit points for a monster of my chosen CR <em>and</em> how to use that amount of hp to determine their number of Hit Dice. Until we know for sure whether or not the range listed on that table is supposed to be a monster's average HP or their typical HP potential, I can't really do that, because I don't know which approach the designers of the game had in mind when they built their own monsters.</p><p></p><p>To be clear, I understand your explanations above perfectly well. And using that table's range as "whatever this particular monster's hp is" works perfectly fine for determining CR on the fly, during preparation for an adventure or during gameplay. But unfortunately, it doesn't help anyone looking at this from the standpoint of monster design. For that, we need to know what the designers intended... which is why an official answer would be really useful at this time.</p><p></p><p></p><p></p><p>Oh, cool. Anyone care to send him a Twitter message? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JEB, post: 6455550, member: 10148"] [MENTION=53176]Leatherhead[/MENTION], I want to be able to use these guidelines to create monsters that look like the ones in the Monster Manual. Which means that I need a way to determine the appropriate number of hit points for a monster of my chosen CR [i]and[/i] how to use that amount of hp to determine their number of Hit Dice. Until we know for sure whether or not the range listed on that table is supposed to be a monster's average HP or their typical HP potential, I can't really do that, because I don't know which approach the designers of the game had in mind when they built their own monsters. To be clear, I understand your explanations above perfectly well. And using that table's range as "whatever this particular monster's hp is" works perfectly fine for determining CR on the fly, during preparation for an adventure or during gameplay. But unfortunately, it doesn't help anyone looking at this from the standpoint of monster design. For that, we need to know what the designers intended... which is why an official answer would be really useful at this time. Oh, cool. Anyone care to send him a Twitter message? :) [/QUOTE]
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