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<blockquote data-quote="Tormyr" data-source="post: 6458449" data-attributes="member: 6776887"><p>Just grabbing the first creatures I can find in Basic D&D.</p><p></p><p>CR1/8 Flying Snake. HP 5, AC 14, DPR 8, AB 6</p><p>Fly Speed + Flyby: effectively allows attacking at range because it can swoop in, hit and retreat without attacks of opportunity. This increases effective AC by 2</p><p>Defensive CR: Starts at 0. Effective AC is 16 which is 3 higher than suggested. So defensive CR goes up to 1/8 (I am assuming it goes up by 1 step rather than 1).</p><p>Offensive CR: Starts at 1/2. AB is 3 higher than recommended, so increase 1 level to CR of 1.</p><p>The average of 1/8 and 1 is 1/2. So there must be something else going on here, or the Flying snake was weaker than a CR 1/2 creature should be in play testing.</p><p></p><p>CR 1/4 Giant Frog. HP 18, AC 11, DPR ~7, AB 3. None of its traits change anything.</p><p>DCR: Starts at 1/8, goes to 0.</p><p>OCR: Starts at 1/2 and stays there</p><p>Avg CR is 1/4.</p><p></p><p>CR 1/2 Gnoll. HP 22, AC 15, DPR 6, AB 4</p><p>Rampage increases effective DPR by 2.</p><p>DCR: Starts at 1/8 and increases to 1/4.</p><p>OCR: Starts at 1/2 and stays there.</p><p>Average CR rounded to nearest level: 1/2.</p><p></p><p>CR 1 Animated Armor. HP 33, AC 18, DPR 10, AB 4. </p><p>Damage Immunities multiply effective HP by 2.</p><p>DCR: Starts at 1/2 and increases to 2.</p><p>OCR: Starts at 1 and stays there.</p><p>Average CR: Average rounded is 2, so play testing must have come up with a reason to keep it at 1.</p><p></p><p>I hope that gives at least a little insight.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6458449, member: 6776887"] Just grabbing the first creatures I can find in Basic D&D. CR1/8 Flying Snake. HP 5, AC 14, DPR 8, AB 6 Fly Speed + Flyby: effectively allows attacking at range because it can swoop in, hit and retreat without attacks of opportunity. This increases effective AC by 2 Defensive CR: Starts at 0. Effective AC is 16 which is 3 higher than suggested. So defensive CR goes up to 1/8 (I am assuming it goes up by 1 step rather than 1). Offensive CR: Starts at 1/2. AB is 3 higher than recommended, so increase 1 level to CR of 1. The average of 1/8 and 1 is 1/2. So there must be something else going on here, or the Flying snake was weaker than a CR 1/2 creature should be in play testing. CR 1/4 Giant Frog. HP 18, AC 11, DPR ~7, AB 3. None of its traits change anything. DCR: Starts at 1/8, goes to 0. OCR: Starts at 1/2 and stays there Avg CR is 1/4. CR 1/2 Gnoll. HP 22, AC 15, DPR 6, AB 4 Rampage increases effective DPR by 2. DCR: Starts at 1/8 and increases to 1/4. OCR: Starts at 1/2 and stays there. Average CR rounded to nearest level: 1/2. CR 1 Animated Armor. HP 33, AC 18, DPR 10, AB 4. Damage Immunities multiply effective HP by 2. DCR: Starts at 1/2 and increases to 2. OCR: Starts at 1 and stays there. Average CR: Average rounded is 2, so play testing must have come up with a reason to keep it at 1. I hope that gives at least a little insight. [/QUOTE]
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