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<blockquote data-quote="AmerginLiath" data-source="post: 6441018" data-attributes="member: 777"><p>That division interests me. As I noted in the "What campaign settings would you want?" thread, I think that WotC isn't going to bring back a setting unless it can differentiate which mechanics that setting brings focus to. With FORGOTTEN REALMS stealing so much of GREYHAWK's stuff (and via the Tiamat and Elemental Evil APs, stealing even more), it's interesting to the DMG specifying how the "feel" of the 'generic fantasy' (as they're derisively called) settings differ. Heroic Fantasy is very distinct from the Appendix N Sword & Sorcery Fantasy in terms of what the heroes are expected to be able to accomplish in the world and what corners they may have to cut for them and those they care about to survive. Likewise, Epic Fantasy (often known as Romantic Fantasy in the older definition of that term) focuses on the effects and ramifications of choices (including those in relationships & enmities) as the micro goes macro.</p><p></p><p>I get a real sense of a Combat, Exploration, Social breakdown with the Heroic, Sword & Sorcery, and Epic Fantasies concept – Gygaxian Greyhawk was always more about exploring and trying to get at the loot without disturbing the monsters & traps beyond your ken, which 5e bakes back into the rules again; Weis & Hickman's Krynn was a world where loyalty & friendship where often the ethical fulcrum behind the vastness of continent-wide wars, which was the first thought I had when Mearls discussed the BattleSystem playtest and the Social system.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6441018, member: 777"] That division interests me. As I noted in the "What campaign settings would you want?" thread, I think that WotC isn't going to bring back a setting unless it can differentiate which mechanics that setting brings focus to. With FORGOTTEN REALMS stealing so much of GREYHAWK's stuff (and via the Tiamat and Elemental Evil APs, stealing even more), it's interesting to the DMG specifying how the "feel" of the 'generic fantasy' (as they're derisively called) settings differ. Heroic Fantasy is very distinct from the Appendix N Sword & Sorcery Fantasy in terms of what the heroes are expected to be able to accomplish in the world and what corners they may have to cut for them and those they care about to survive. Likewise, Epic Fantasy (often known as Romantic Fantasy in the older definition of that term) focuses on the effects and ramifications of choices (including those in relationships & enmities) as the micro goes macro. I get a real sense of a Combat, Exploration, Social breakdown with the Heroic, Sword & Sorcery, and Epic Fantasies concept – Gygaxian Greyhawk was always more about exploring and trying to get at the loot without disturbing the monsters & traps beyond your ken, which 5e bakes back into the rules again; Weis & Hickman's Krynn was a world where loyalty & friendship where often the ethical fulcrum behind the vastness of continent-wide wars, which was the first thought I had when Mearls discussed the BattleSystem playtest and the Social system. [/QUOTE]
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