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General Tabletop Discussion
*Pathfinder & Starfinder
DMG to include a "starter town".
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<blockquote data-quote="Friadoc" data-source="post: 3835500" data-attributes="member: 5445"><p>Well, not to jump in the middle of this, but I'm going to jump into the middle of it, 3e held hands, 4e will hold hands, and most successful RPGs have places where they hold hands.</p><p></p><p>Heck, let us look at a non-d20 RPG that is quite successful and holds peoples' hands with introductory material in its main books - The Storyteller System/World of Darkness.</p><p></p><p>I don't know about you, but I remember reading in 1st Edition Vampire where it discussed the rules, setting, the tone, ambiance, and all sorts of stuff including the points where it outright states "Don't do any farther unless you are going to be the storyteller" and then it explains the Storyteller's job, how to do it, and methods to use.</p><p></p><p>RPGs should never, ever assume that the person picking up the game is a veteran.</p><p></p><p>In the 27 years that I've played RPGs, not only did I pick up ideas on how to DM/GM/ST from others, but I also picked it up from books.</p><p></p><p>While I'm sure that this is not the case for everyone, I'm willing to presume that it is the case for at least HALF the people who have made the switch from being a player to running a game.</p><p></p><p>GURPS gives advice on how to run games, samples of things, including building races, vehicles, settings, and so forth.</p><p></p><p>Heck, GURPS gives out worksheets to run their games, track campaigns, and character development - in other words, they lent the new GM a hand.</p><p></p><p>In fact, unless the book is a follow up book or advanced book, I'm pretty sure most core books in most RPGs offer what some would call handholding.</p><p></p><p>Big deal, if it was good enough in 1st edition AD&D with all it's fancy charts that gave a quick method to randomly produce things, instead of forcing me to rely on my imagination, then I think it is good enough for everything else that comes down the pike, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Friadoc, post: 3835500, member: 5445"] Well, not to jump in the middle of this, but I'm going to jump into the middle of it, 3e held hands, 4e will hold hands, and most successful RPGs have places where they hold hands. Heck, let us look at a non-d20 RPG that is quite successful and holds peoples' hands with introductory material in its main books - The Storyteller System/World of Darkness. I don't know about you, but I remember reading in 1st Edition Vampire where it discussed the rules, setting, the tone, ambiance, and all sorts of stuff including the points where it outright states "Don't do any farther unless you are going to be the storyteller" and then it explains the Storyteller's job, how to do it, and methods to use. RPGs should never, ever assume that the person picking up the game is a veteran. In the 27 years that I've played RPGs, not only did I pick up ideas on how to DM/GM/ST from others, but I also picked it up from books. While I'm sure that this is not the case for everyone, I'm willing to presume that it is the case for at least HALF the people who have made the switch from being a player to running a game. GURPS gives advice on how to run games, samples of things, including building races, vehicles, settings, and so forth. Heck, GURPS gives out worksheets to run their games, track campaigns, and character development - in other words, they lent the new GM a hand. In fact, unless the book is a follow up book or advanced book, I'm pretty sure most core books in most RPGs offer what some would call handholding. Big deal, if it was good enough in 1st edition AD&D with all it's fancy charts that gave a quick method to randomly produce things, instead of forcing me to rely on my imagination, then I think it is good enough for everything else that comes down the pike, too. ;) [/QUOTE]
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DMG to include a "starter town".
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