Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMG to include a "starter town".
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Little Raven" data-source="post: 3839067" data-attributes="member: 10095"><p>You keep saying that new DMs should have to buy another product. A Basic set, or a module, or a new DM book, or whatever. </p><p></p><p>"Maybe such a guide could guide you to a store where you could buy a module."</p><p></p><p>The more things you make someone buy in order to learn something, the less likely you are to get new people to do it.</p><p></p><p></p><p></p><p>So, you have trouble making sense of "I expect a book that has a section on generating towns to provide an example which can be used, as-is." because of what? I was lacking that comma before as-is in the original post?</p><p></p><p></p><p></p><p>Yeah, you've made it clear you don't want a generic example town that can be dropped into any setting or campaign to help a new DM because you don't need that sort of thing. We get it.</p><p></p><p></p><p></p><p>Extremely. It's got people who sell weapons, armor, adventuring supplies. It's got important NPCs that might have missions for the players (mayor, etc). It's got a tavern for that traditional "You all start in a tavern..." hook. It's got everything the players need when then go to and fro during their adventures.</p><p></p><p>Instead of having to come up with a dungeon AND a nearby town, only the dungeon needs to be made, because the town is covered. That reduces a new DM's workload.</p><p></p><p></p><p></p><p>Uh, plenty, since it won't be built around being in a module. It will be built around being a generic example town that just happens to be an iconic one, a springboard for any adventure that needs a small town, but doesn't provide one.</p><p></p><p></p><p></p><p>Pretty interesting, given some of the most interesting adventures from the early days of D&D started small (a town and surrounding area) and grew into bigger things with later products. If you can't perceive of anyone having the ability to make a single town interesting without having to describe the entire campaign world to you, that's just a personal limitation.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3839067, member: 10095"] You keep saying that new DMs should have to buy another product. A Basic set, or a module, or a new DM book, or whatever. "Maybe such a guide could guide you to a store where you could buy a module." The more things you make someone buy in order to learn something, the less likely you are to get new people to do it. So, you have trouble making sense of "I expect a book that has a section on generating towns to provide an example which can be used, as-is." because of what? I was lacking that comma before as-is in the original post? Yeah, you've made it clear you don't want a generic example town that can be dropped into any setting or campaign to help a new DM because you don't need that sort of thing. We get it. Extremely. It's got people who sell weapons, armor, adventuring supplies. It's got important NPCs that might have missions for the players (mayor, etc). It's got a tavern for that traditional "You all start in a tavern..." hook. It's got everything the players need when then go to and fro during their adventures. Instead of having to come up with a dungeon AND a nearby town, only the dungeon needs to be made, because the town is covered. That reduces a new DM's workload. Uh, plenty, since it won't be built around being in a module. It will be built around being a generic example town that just happens to be an iconic one, a springboard for any adventure that needs a small town, but doesn't provide one. Pretty interesting, given some of the most interesting adventures from the early days of D&D started small (a town and surrounding area) and grew into bigger things with later products. If you can't perceive of anyone having the ability to make a single town interesting without having to describe the entire campaign world to you, that's just a personal limitation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMG to include a "starter town".
Top