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<blockquote data-quote="Lawmage" data-source="post: 1827344" data-attributes="member: 23434"><p>Yeah, don't get too wrapped up about the character wealth levels. As someone else pointed out, that is a rough gauge of what a PC should have available to him or her at a given level. It is most useful when starting a new character at an advanced level. It is also useful when you want to create an NPC with resources commensurate with those of the PC's. And finally, it is useful as a sort of "snapshot" of where the PC's should be. Personally, when I run a game, I periodically assess the PC wealth levels (every two or three sessions) and get a feel for where they rank in comparison to the game's assumed "standard" PC. If they have greater than expected wealth levels, then I tweak some encounters to require greater than expected expenditures of resources. Likewise, I will have them encounter more "down at the heels" opponents who do not boost their wealth levels any further. If my assessment shows that the PC's are lacking in resources, then I modify encounters to require less expenditure and potentially provide a greater return on the "investment" of those resources consumed. In short, the PC wealth levels are a guideline or a tool in helping you manage the campaign and avoiding the older AD&D results where a pary had almost limitless resources by the time they hit mid levels. Expendable resources are just that, they are expendables....They are the resources the party consumes when they encounter opposition. If you fail to include on hand, but expendable, resources you are going to have an inappropriately low estimation of the party's actual combat prowess.</p></blockquote><p></p>
[QUOTE="Lawmage, post: 1827344, member: 23434"] Yeah, don't get too wrapped up about the character wealth levels. As someone else pointed out, that is a rough gauge of what a PC should have available to him or her at a given level. It is most useful when starting a new character at an advanced level. It is also useful when you want to create an NPC with resources commensurate with those of the PC's. And finally, it is useful as a sort of "snapshot" of where the PC's should be. Personally, when I run a game, I periodically assess the PC wealth levels (every two or three sessions) and get a feel for where they rank in comparison to the game's assumed "standard" PC. If they have greater than expected wealth levels, then I tweak some encounters to require greater than expected expenditures of resources. Likewise, I will have them encounter more "down at the heels" opponents who do not boost their wealth levels any further. If my assessment shows that the PC's are lacking in resources, then I modify encounters to require less expenditure and potentially provide a greater return on the "investment" of those resources consumed. In short, the PC wealth levels are a guideline or a tool in helping you manage the campaign and avoiding the older AD&D results where a pary had almost limitless resources by the time they hit mid levels. Expendable resources are just that, they are expendables....They are the resources the party consumes when they encounter opposition. If you fail to include on hand, but expendable, resources you are going to have an inappropriately low estimation of the party's actual combat prowess. [/QUOTE]
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