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<blockquote data-quote="Kid Charlemagne" data-source="post: 4390387" data-attributes="member: 93"><p>It makes total sense for him to do the silent partner thing. I had a PC cleric who ran a gambling house, and he hired a manager to oversee day-to-day operations. The advantage to the PC of using the leadership feat in this instance is that it practically guarantees absolute loyalty, whereas a hireling could have any motivation. I wouldn't (personally) screw with the business very much in game - I think its fair game to use it to hang plot hooks on, but not to mess with too much. For example, in my game there was a plot hook that the cleric had an understanding with a high-ranking thieves guild member so that he didn't have to pay protection money; when that contact died, it sparked a small plotline to arrange a permanent arrangement.</p><p></p><p>Back to your actual question - I think rgard's suggestions on salary are good; you could also use the profession rules to guide you on salary. And the PC may have some ideas on that as well; my experience is that PC's will think those numbers are pretty low, and make their employees even better paid (to stave off doubts about loyalties).</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4390387, member: 93"] It makes total sense for him to do the silent partner thing. I had a PC cleric who ran a gambling house, and he hired a manager to oversee day-to-day operations. The advantage to the PC of using the leadership feat in this instance is that it practically guarantees absolute loyalty, whereas a hireling could have any motivation. I wouldn't (personally) screw with the business very much in game - I think its fair game to use it to hang plot hooks on, but not to mess with too much. For example, in my game there was a plot hook that the cleric had an understanding with a high-ranking thieves guild member so that he didn't have to pay protection money; when that contact died, it sparked a small plotline to arrange a permanent arrangement. Back to your actual question - I think rgard's suggestions on salary are good; you could also use the profession rules to guide you on salary. And the PC may have some ideas on that as well; my experience is that PC's will think those numbers are pretty low, and make their employees even better paid (to stave off doubts about loyalties). [/QUOTE]
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