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DMG2 blurb on Amazon. Attention Planescape fans!
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<blockquote data-quote="Shemeska" data-source="post: 4611486" data-attributes="member: 11697"><p>That was the core flavor niche for Sigil however: as a great mixing pot for visitors not just from across the planes, but from all the various material worlds. </p><p></p><p>That mixing of material plane visitors may be a casualty of 4e's cosmology changes sadly, since the default assumes a single world as "The World". Of course that runs counter to classical Sigil with people from Toril rubbing shoulders with those from Greyhawk, Ortho, Krynn, Cerilia, Mystara, many hundreds of unnamed worlds, and even a small ghetto from Athas.</p><p></p><p>Now since 4e's default is a completely different cosmology divorced from the 1e/2e/3e metasetting, there's no assumption of any of those existing, and the continuity from Planescape isn't assumed either. That's unfortunate, but it isn't a blatant retcon since it's a completely different setting that just happens to have a copy of Sigil in some reworked capacity. But it's going to be tricky how they end up utilizing Sigil, "The City of Doors" without broaching the cross-world aspect of the city. They might gloss it over, they might not approach it, they might have it there without naming any of the specific worlds they might or not might eventually include in 4e. </p><p></p><p>4e would probably best be served by embracing the world-mixing aspect of Sigil, just not assuming that all the worlds that it links necessarily share the same cosmology (either being from remote corners of the Astral Sea, or present in entirety different cosmologies altogether, though if I can touch upon on perhaps justified cynicism at this point, 4e seems hellbent on erasing any unique cosmologies, or perhaps unique settings depending on how you view it).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4611486, member: 11697"] That was the core flavor niche for Sigil however: as a great mixing pot for visitors not just from across the planes, but from all the various material worlds. That mixing of material plane visitors may be a casualty of 4e's cosmology changes sadly, since the default assumes a single world as "The World". Of course that runs counter to classical Sigil with people from Toril rubbing shoulders with those from Greyhawk, Ortho, Krynn, Cerilia, Mystara, many hundreds of unnamed worlds, and even a small ghetto from Athas. Now since 4e's default is a completely different cosmology divorced from the 1e/2e/3e metasetting, there's no assumption of any of those existing, and the continuity from Planescape isn't assumed either. That's unfortunate, but it isn't a blatant retcon since it's a completely different setting that just happens to have a copy of Sigil in some reworked capacity. But it's going to be tricky how they end up utilizing Sigil, "The City of Doors" without broaching the cross-world aspect of the city. They might gloss it over, they might not approach it, they might have it there without naming any of the specific worlds they might or not might eventually include in 4e. 4e would probably best be served by embracing the world-mixing aspect of Sigil, just not assuming that all the worlds that it links necessarily share the same cosmology (either being from remote corners of the Astral Sea, or present in entirety different cosmologies altogether, though if I can touch upon on perhaps justified cynicism at this point, 4e seems hellbent on erasing any unique cosmologies, or perhaps unique settings depending on how you view it). [/QUOTE]
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DMG2 blurb on Amazon. Attention Planescape fans!
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