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General Tabletop Discussion
*Pathfinder & Starfinder
DMG2 updated monster creation rules
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<blockquote data-quote="Elric" data-source="post: 5016082" data-attributes="member: 1139"><p>It's not the pace of leveling that I'm concerned with, it's the encounter balance. </p><p></p><p>As I said before,</p><p></p><p></p><p></p><p>If you haven't seen DMG 2 and are trying to balance an Epic encounter with minions, you'll use 4 minions in the place of one regular monster, as that's what the XP budget suggests. Or alternately, if you have an Epic encounter with minions and you're trying to figure out how difficult it will be, you'll add up those minions' XP values as written. </p><p></p><p>This is a problem; minions are systematically worse combatants than their XP values suggests at Paragon (and the problem gets worse again at Epic), but the XP system used to balance encounters isn't taking this into account.</p><p></p><p></p><p></p><p>Now that I read this again, you seem to have taken away a different point than the one I intended to make. My concern is that the lower value of minions needs to be reflected in the XP system for encounters to balance correctly. It's not about the pace of leveling. Sorry if this was unclear.</p></blockquote><p></p>
[QUOTE="Elric, post: 5016082, member: 1139"] It's not the pace of leveling that I'm concerned with, it's the encounter balance. As I said before, If you haven't seen DMG 2 and are trying to balance an Epic encounter with minions, you'll use 4 minions in the place of one regular monster, as that's what the XP budget suggests. Or alternately, if you have an Epic encounter with minions and you're trying to figure out how difficult it will be, you'll add up those minions' XP values as written. This is a problem; minions are systematically worse combatants than their XP values suggests at Paragon (and the problem gets worse again at Epic), but the XP system used to balance encounters isn't taking this into account. Now that I read this again, you seem to have taken away a different point than the one I intended to make. My concern is that the lower value of minions needs to be reflected in the XP system for encounters to balance correctly. It's not about the pace of leveling. Sorry if this was unclear. [/QUOTE]
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