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DMG2 updated monster creation rules
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<blockquote data-quote="Mesh Hong" data-source="post: 5017927" data-attributes="member: 73463"><p>This is true, and a good point.</p><p> </p><p>The DMG does say:</p><p> </p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>"Sometimes you want monsters to come in droves and go down just as fast. A fight against thirty orcs is a grand cinematic battle. The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful."</em></span></span></span></span></p><p></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'">But it also says:</span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'MentorStd'"></span></span></p><p> <span style="font-size: 10px"><span style="font-family: 'MentorStd'"></span></span></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>"Minions are designed to serve as shock troops and cannon fodder for other monsters (standard, elite, or solo)."</em></span></span></span></span></span></span></p><p></span></span></p><p style="text-align: left"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'">So the DMG certainly doesn't recommend using encounters made up of just minions.</span></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"></span></span></span></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"></span></span></span></span></span></span></p><p></p><p> </p><p>Again you make a fine point. </p><p> </p><p>The encounters are in a sense "throw aways", but I would argue that "dramatic effect" is a very important aspect of encounter design and overall encounter (or adventure) flow. Yes the horde encounters would be transitions between the main (and more meaty) encounters but they might still cause the PCs to expend resources if handled correctly, and would certainly add to atmosphere.</p><p> </p><p>The MMII upgrade to minion damage, coupled with using more minions keeps minion encounters threatening and exciting. It also allows the players to feel like heroes by facing hordes of enemies swathing through them.</p><p> </p><p>I do accept your point that RAW the encounters wouldn't work anywhere near as well though as I houserule the minions xp value and build my own minions. So your point stands as true.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5017927, member: 73463"] This is true, and a good point. The DMG does say: [LEFT][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2][I]"Sometimes you want monsters to come in droves and go down just as fast. A fight against thirty orcs is a grand cinematic battle. The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful."[/I][/SIZE][/FONT][/SIZE][/FONT][/LEFT] [LEFT][SIZE=2][FONT=MentorStd][SIZE=2][FONT=MentorStd]But it also says:[/FONT][/SIZE][/FONT][/SIZE][SIZE=2][FONT=MentorStd][/FONT][/SIZE][/LEFT][SIZE=2][FONT=MentorStd] [LEFT][SIZE=2][FONT=MentorStd][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2][I]"Minions are designed to serve as shock troops and cannon fodder for other monsters (standard, elite, or solo)."[/I][/SIZE][/FONT][/SIZE][/FONT][/FONT][/SIZE][/LEFT] [LEFT][SIZE=2][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2][FONT=MentorStd]So the DMG certainly doesn't recommend using encounters made up of just minions.[/FONT][/SIZE][/FONT][/SIZE][SIZE=2][FONT=MentorStd][/FONT][/SIZE][/FONT][/SIZE][/LEFT][SIZE=2][FONT=MentorStd][SIZE=2][FONT=MentorStd] [/FONT][/SIZE][/FONT][/SIZE][/FONT][/SIZE] Again you make a fine point. The encounters are in a sense "throw aways", but I would argue that "dramatic effect" is a very important aspect of encounter design and overall encounter (or adventure) flow. Yes the horde encounters would be transitions between the main (and more meaty) encounters but they might still cause the PCs to expend resources if handled correctly, and would certainly add to atmosphere. The MMII upgrade to minion damage, coupled with using more minions keeps minion encounters threatening and exciting. It also allows the players to feel like heroes by facing hordes of enemies swathing through them. I do accept your point that RAW the encounters wouldn't work anywhere near as well though as I houserule the minions xp value and build my own minions. So your point stands as true. [/QUOTE]
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