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General Tabletop Discussion
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DMGII Companion Character Rule: Questions and request for advice
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<blockquote data-quote="AlioTheFool" data-source="post: 5182806" data-attributes="member: 82767"><p>Companion Characters are tough to get right. I've already burned through 5 of them in two different groups. Their power balance is off. My latest incarnation has been working out fairly well. She rounds out a party that contains a Druid, a Barbarian|Wizard, and a Paladin.</p><p> </p><p><strong><span style="font-size: 10px"><span style="color: #ffffff"><span style="font-size: 10px"><span style="color: #ffffff"><p style="text-align: left">Elsie's Second Chance</p><p></span></span></span></span></strong><span style="font-size: 10px"><span style="color: #ffffff"><span style="font-size: 10px"><span style="color: #ffffff"><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p><strong><span style="font-size: 10px"><span style="color: #ffffff"><span style="font-size: 10px"><span style="color: #ffffff"><p style="text-align: right">Level 3</p><p></span></span></span></span></strong><span style="font-size: 10px"><span style="color: #ffffff"><span style="font-size: 10px"><span style="color: #ffffff"><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p><span style="font-size: 9px"><span style="color: #ffffff"><span style="font-size: 9px"><span style="color: #ffffff"><p style="text-align: left">Medium</p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"> <span style="font-size: 9px"><span style="color: #ffffff"><span style="font-size: 9px"><span style="color: #ffffff">natural</span></span></span></span> <span style="font-size: 9px"><span style="color: #ffffff"><span style="font-size: 9px"><span style="color: #ffffff">humanoid</span></span></span></span></p><p><span style="font-size: 9px"><span style="color: #ffffff"><span style="font-size: 9px"><span style="color: #ffffff"><p style="text-align: right">XP 150</p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p><strong><span style="font-size: 9px"><p style="text-align: left">Initiative </p><p></span></strong><span style="font-size: 9px"><p style="text-align: left">–3 <strong>Senses </strong>Perception +3</p><p></span><p style="text-align: left"></p> <p style="text-align: left"><strong><span style="font-size: 9px">HP </span></strong><span style="font-size: 9px">42</span>; <strong><span style="font-size: 9px">Bloodied </span></strong><span style="font-size: 9px">21</span></p> <p style="text-align: left"><strong><span style="font-size: 9px">AC </span></strong><span style="font-size: 9px">17; <strong>Fortitude </strong>15; <strong>Reflex </strong>12; <strong>Will </strong>19</span></p> <p style="text-align: left"><strong><span style="font-size: 9px">Speed </span></strong><span style="font-size: 9px">6 </span></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px">r</span></span></span></span><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"> <strong>Energy Ray</strong> (standard; at-will) <strong>• Radiant</strong></span></span></p><p><span style="font-size: 9px">Ranged 10; +6 vs Reflex; 3 radiant damage</span></p><p><span style="font-size: 9px"><strong>Second Chance</strong> (immediate interrupt, when this creature would be hit by an attack; encounter) </span></p><p><span style="font-size: 9px">The attacker must reroll the attack and take the new result.</span></p><p><span style="font-size: 9px"><strong>Tactical Withdrawal</strong> (immediate reaction, when first bloodied; encounter) </span></p><p><span style="font-size: 9px">This creature shifts 3 squares.</span></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px">C</span></span></span></span><span style="font-size: 9px"><span style="font-family: 'Times New Roman'"> <strong>Healing Word</strong> (standard 2/encounter; [1/round]) <strong>• Healing</strong></span></span></p><p><span style="font-size: 9px">Close burst 3; One ally; the target spends a healing surge and regains a number of hit points equal to its surge value.</span></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 9px">C</span></span></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 9px"> <strong>Inspiring Word</strong> (standard; 2/daily) </span></span></p><p><span style="font-size: 9px">Close burst 5; target: Self or one ally in burst; the target can spend a healing surge and regain an additional 1d6 hit points OR make a saving throw.</span></p><p><strong><span style="font-size: 9px">Alignment </span></strong><span style="font-size: 9px">Unaligned</span></p><p><strong><span style="font-size: 9px">Languages </span></strong><span style="font-size: 9px">—</span></p><p><strong><span style="font-size: 9px"><p style="text-align: left">Skills </p><p></span></strong><span style="font-size: 9px"><p style="text-align: left">Heal +8</p><p></span><p style="text-align: left"></p><p><strong><span style="font-size: 9px">Str </span></strong><span style="font-size: 9px">10 (+1)</span></p><p><strong><span style="font-size: 9px">Dex </span></strong><span style="font-size: 9px">8 (+0)</span></p><p><strong><span style="font-size: 9px">Wis </span></strong><span style="font-size: 9px">14 (+3)</span></p><p><strong><span style="font-size: 9px">Con </span></strong><span style="font-size: 9px">10 (+1)</span></p><p><strong><span style="font-size: 9px">Int </span></strong><span style="font-size: 9px">10 (+1)</span></p><p><strong><span style="font-size: 9px">Cha </span></strong><span style="font-size: 9px">12 (+2)</span></p><p><span style="font-size: 9px">© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</span></p><p></p><p> </p><p>She's good for healing and not much else. From my observations, a CC should "only" fill one role, and should be near-useless for anything else. Otherwise, it just becomes another PC for one of your players to handle, and for you to account for in your adventure design. This CC is nothing more than a healbot.</p></blockquote><p></p>
[QUOTE="AlioTheFool, post: 5182806, member: 82767"] Companion Characters are tough to get right. I've already burned through 5 of them in two different groups. Their power balance is off. My latest incarnation has been working out fairly well. She rounds out a party that contains a Druid, a Barbarian|Wizard, and a Paladin. [B][SIZE=2][COLOR=#ffffff][SIZE=2][COLOR=#ffffff][LEFT]Elsie's Second Chance[/LEFT][/COLOR][/SIZE][/COLOR][/SIZE][/B][SIZE=2][COLOR=#ffffff][SIZE=2][COLOR=#ffffff][LEFT][/left][/COLOR][LEFT][/left][/SIZE][LEFT][/left][/COLOR][LEFT][/left][/SIZE][LEFT][/LEFT] [B][SIZE=2][COLOR=#ffffff][SIZE=2][COLOR=#ffffff][RIGHT]Level 3[/RIGHT][/COLOR][/SIZE][/COLOR][/SIZE][/B][SIZE=2][COLOR=#ffffff][SIZE=2][COLOR=#ffffff][RIGHT][/right][/COLOR][RIGHT][/right][/SIZE][RIGHT][/right][/COLOR][RIGHT][/right][/SIZE][RIGHT][/RIGHT] [SIZE=1][COLOR=#ffffff][SIZE=1][COLOR=#ffffff][LEFT]Medium[/LEFT][/COLOR][LEFT][/left][/SIZE][LEFT][/left][/COLOR][LEFT][/left][/SIZE][LEFT][SIZE=1][COLOR=#000000] [/COLOR][/SIZE][SIZE=1][COLOR=#ffffff][SIZE=1][COLOR=#ffffff]natural[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=1][COLOR=#000000] [/COLOR][/SIZE][SIZE=1][COLOR=#ffffff][SIZE=1][COLOR=#ffffff]humanoid[/COLOR][/SIZE][/COLOR][/SIZE][/LEFT] [SIZE=1][COLOR=#ffffff][SIZE=1][COLOR=#ffffff][RIGHT]XP 150[/RIGHT][/COLOR][RIGHT][/right][/SIZE][RIGHT][/right][/COLOR][RIGHT][/right][/SIZE][RIGHT][/RIGHT] [B][SIZE=1][LEFT]Initiative [/LEFT][/SIZE][/B][SIZE=1][LEFT]–3 [B]Senses [/B]Perception +3[/left][/SIZE][LEFT] [B][SIZE=1]HP [/SIZE][/B][SIZE=1]42[/SIZE]; [B][SIZE=1]Bloodied [/SIZE][/B][SIZE=1]21[/SIZE] [B][SIZE=1]AC [/SIZE][/B][SIZE=1]17; [B]Fortitude [/B]15; [B]Reflex [/B]12; [B]Will [/B]19[/SIZE] [B][SIZE=1]Speed [/SIZE][/B][SIZE=1]6 [/SIZE][/LEFT] [FONT=DnD4Attack][SIZE=1][FONT=DnD4Attack][SIZE=1]r[/SIZE][/FONT][/SIZE][/FONT][SIZE=1][FONT=Times New Roman] [B]Energy Ray[/B] (standard; at-will) [B]• Radiant[/B][/FONT][/SIZE] [SIZE=1]Ranged 10; +6 vs Reflex; 3 radiant damage[/SIZE] [SIZE=1][B]Second Chance[/B] (immediate interrupt, when this creature would be hit by an attack; encounter) [/SIZE] [SIZE=1]The attacker must reroll the attack and take the new result.[/SIZE] [SIZE=1][B]Tactical Withdrawal[/B] (immediate reaction, when first bloodied; encounter) [/SIZE] [SIZE=1]This creature shifts 3 squares.[/SIZE] [FONT=DnD4Attack][SIZE=1][FONT=DnD4Attack][SIZE=1]C[/SIZE][/FONT][/SIZE][/FONT][SIZE=1][FONT=Times New Roman] [B]Healing Word[/B] (standard 2/encounter; [1/round]) [B]• Healing[/B][/FONT][/SIZE] [SIZE=1]Close burst 3; One ally; the target spends a healing surge and regains a number of hit points equal to its surge value.[/SIZE] [FONT=DnD4Attack][SIZE=1][FONT=DnD4Attack][SIZE=1]C[/SIZE][/FONT][/SIZE][/FONT][FONT=Times New Roman][SIZE=1] [B]Inspiring Word[/B] (standard; 2/daily) [/SIZE][/FONT] [SIZE=1]Close burst 5; target: Self or one ally in burst; the target can spend a healing surge and regain an additional 1d6 hit points OR make a saving throw.[/SIZE] [B][SIZE=1]Alignment [/SIZE][/B][SIZE=1]Unaligned[/SIZE] [B][SIZE=1]Languages [/SIZE][/B][SIZE=1]—[/SIZE] [B][SIZE=1][LEFT]Skills [/LEFT][/SIZE][/B][SIZE=1][LEFT]Heal +8[/left][/SIZE][LEFT][/LEFT] [B][SIZE=1]Str [/SIZE][/B][SIZE=1]10 (+1)[/SIZE] [B][SIZE=1]Dex [/SIZE][/B][SIZE=1]8 (+0)[/SIZE] [B][SIZE=1]Wis [/SIZE][/B][SIZE=1]14 (+3)[/SIZE] [B][SIZE=1]Con [/SIZE][/B][SIZE=1]10 (+1)[/SIZE] [B][SIZE=1]Int [/SIZE][/B][SIZE=1]10 (+1)[/SIZE] [B][SIZE=1]Cha [/SIZE][/B][SIZE=1]12 (+2)[/SIZE] [SIZE=1]© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.[/SIZE] She's good for healing and not much else. From my observations, a CC should "only" fill one role, and should be near-useless for anything else. Otherwise, it just becomes another PC for one of your players to handle, and for you to account for in your adventure design. This CC is nothing more than a healbot. [/QUOTE]
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