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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="Green1" data-source="post: 6704107" data-attributes="member: 6800543"><p>Depends on the party balance and how many folks. What is a stomp for one, may be durn near a TPK for others.</p><p></p><p>Also, remember, the CR is based on a party of 4 PCs if I read correctly. So 6 PCs would be a bit easier than deadly.</p><p></p><p>And, no. You are no tyrant. The days of Gygax and no save death modules may be over, but if your PCs don't have some fear why play? A game with no chance of failure would be a mastabatory power fantasy at best, boring at worst. You are no Tyrant. The Tyrant DM does not just kill his party, but imposes 50 tons of senseless deals with only ego. HIS carrion crawlers would be vampiric and have INT 30 and gods. Said DM is eventually without a game more than he is in one or permanently relegated to player for everyone's sanity.</p></blockquote><p></p>
[QUOTE="Green1, post: 6704107, member: 6800543"] Depends on the party balance and how many folks. What is a stomp for one, may be durn near a TPK for others. Also, remember, the CR is based on a party of 4 PCs if I read correctly. So 6 PCs would be a bit easier than deadly. And, no. You are no tyrant. The days of Gygax and no save death modules may be over, but if your PCs don't have some fear why play? A game with no chance of failure would be a mastabatory power fantasy at best, boring at worst. You are no Tyrant. The Tyrant DM does not just kill his party, but imposes 50 tons of senseless deals with only ego. HIS carrion crawlers would be vampiric and have INT 30 and gods. Said DM is eventually without a game more than he is in one or permanently relegated to player for everyone's sanity. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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