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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="Uller" data-source="post: 6704282" data-attributes="member: 413"><p>I tend to reverse the estimates in the DMG. Instead of an Easy encounter being the Easy XP threshold or below, I set it as an Easy encounter is anything between Easy and Medium thresholds. Anything below easy is simply trivial. </p><p></p><p>"Deadly" should be viewed as "potentially Deadly". It's going to depend greatly on circumstances. Does the party have surprise? Is the party surprised? Is there some factor that gives one side some significant advantage?</p><p></p><p>The encounter you describe sounds like it went as I would expect it to go if the PCs played reasonably well and neither side had any big advantage. The party had to expend most of it's resources. A couple bad rolls and things could have gone very badly. </p><p></p><p>By the book they should be able to face two (potentially) deadly encounters in a day. Since that one was pretty well about the deadly threshold I would not expect them to be able to face another one. </p><p></p><p>About every 2 or 3 sessions I will plan for an encounter that is 1.5-2 times the deadly threshold. Usually the party handles it pretty well.</p><p></p><p>Oh...and I think 5 or more PCs really is a factor here...The numbers probably need to shift up a bit more as you start getting to those numbers of PCs. When you only have 3 or 4 PCs, a single PC being incapacitated is a huge hit.</p></blockquote><p></p>
[QUOTE="Uller, post: 6704282, member: 413"] I tend to reverse the estimates in the DMG. Instead of an Easy encounter being the Easy XP threshold or below, I set it as an Easy encounter is anything between Easy and Medium thresholds. Anything below easy is simply trivial. "Deadly" should be viewed as "potentially Deadly". It's going to depend greatly on circumstances. Does the party have surprise? Is the party surprised? Is there some factor that gives one side some significant advantage? The encounter you describe sounds like it went as I would expect it to go if the PCs played reasonably well and neither side had any big advantage. The party had to expend most of it's resources. A couple bad rolls and things could have gone very badly. By the book they should be able to face two (potentially) deadly encounters in a day. Since that one was pretty well about the deadly threshold I would not expect them to be able to face another one. About every 2 or 3 sessions I will plan for an encounter that is 1.5-2 times the deadly threshold. Usually the party handles it pretty well. Oh...and I think 5 or more PCs really is a factor here...The numbers probably need to shift up a bit more as you start getting to those numbers of PCs. When you only have 3 or 4 PCs, a single PC being incapacitated is a huge hit. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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