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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="michaeljpatrick" data-source="post: 6704335" data-attributes="member: 57446"><p>I've had really uneven results with CR in this edition. I find that the biggest challenge is several monsters that each have a CR slightly under the party's average level with maybe one or two that are at or above it.</p><p></p><p>Bucket o' HP monsters fare the worst. A group of 4-5 PCs can whittle down a giant/ogre/ettin even when they are way below the recommended level.</p><p></p><p>Lately the monk in my party has been tricky because she gets several chances to incapacitate even much more powerful foes. I've had to have the monsters be much more clever lately to keep up with that. Ambushes, traps, and bottlenecks are helpful. </p><p></p><p>Even when you use tactics sometimes the battle ends too soon and you find yourself thinking, "If only I'd sent in ONE more Mind Flayer."</p></blockquote><p></p>
[QUOTE="michaeljpatrick, post: 6704335, member: 57446"] I've had really uneven results with CR in this edition. I find that the biggest challenge is several monsters that each have a CR slightly under the party's average level with maybe one or two that are at or above it. Bucket o' HP monsters fare the worst. A group of 4-5 PCs can whittle down a giant/ogre/ettin even when they are way below the recommended level. Lately the monk in my party has been tricky because she gets several chances to incapacitate even much more powerful foes. I've had to have the monsters be much more clever lately to keep up with that. Ambushes, traps, and bottlenecks are helpful. Even when you use tactics sometimes the battle ends too soon and you find yourself thinking, "If only I'd sent in ONE more Mind Flayer." [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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