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*Dungeons & Dragons
DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="I'm A Banana" data-source="post: 6704438" data-attributes="member: 2067"><p>Not adjusted XP total, just total XP earned (the daily XP totals don't care about adjusted XP). </p><p></p><p>So one carrion crawler is 450 XP. The XP that a party of 6 2nd-level characters is expected to earn is 3,600. That means <strong>EIGHT</strong> carrion crawlers. That's an adjusted encounter XP of <strong><a href="https://www.youtube.com/watch?v=SiMHTK15Pik&feature=player_embedded" target="_blank">Nine Thousand</a></strong>, which also makes it worth about one deadly level 17 encounter. </p><p></p><p>Luck or tactics or terrain or whatnot could still have a significant effect, but what that does is limit the nova potential. There's 8 carrion crawlers, and even if you throw every daily spell and ability at the wall, it won't clear them all. </p><p></p><p>The challenge here is no joke - without a way to recover HP outside of spells and no way to recover short rest abilities, a party that relies on those things isn't likely to make it unless you do something like have the crawlers arrive in waves or introduce some feature that lets them recharge in the middle of the fight (potions of healing, sure, but also maybe a <em>potion of rest</em> that lets you spend some HD and get your per-rest abilities back). It can push your party to optimize and avoid combats like this in the future, because each one has a very real chance of killing....everyone. If this is "random wilderness encounter" stuff, you might consider doing a random roll for quantity with 8 as the max (2d4 or something), to keep some variety in there. </p><p></p><p>Terrain and tactics and the like can still sway this - a party who conga lines eight carrion crawlers in front of a door is going to have an easier time of it, forex. You may even want to consider giving the party some terrain advantage or something else they can do to mitigate the threat. It might also encourage you to play the carrion crawlers as a little less fight-to-the-death-y - if they retreat at half HP, the party is still facing lots of rounds of tentacle slappage.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6704438, member: 2067"] Not adjusted XP total, just total XP earned (the daily XP totals don't care about adjusted XP). So one carrion crawler is 450 XP. The XP that a party of 6 2nd-level characters is expected to earn is 3,600. That means [B]EIGHT[/B] carrion crawlers. That's an adjusted encounter XP of [B][URL="https://www.youtube.com/watch?v=SiMHTK15Pik&feature=player_embedded"]Nine Thousand[/URL][/B], which also makes it worth about one deadly level 17 encounter. Luck or tactics or terrain or whatnot could still have a significant effect, but what that does is limit the nova potential. There's 8 carrion crawlers, and even if you throw every daily spell and ability at the wall, it won't clear them all. The challenge here is no joke - without a way to recover HP outside of spells and no way to recover short rest abilities, a party that relies on those things isn't likely to make it unless you do something like have the crawlers arrive in waves or introduce some feature that lets them recharge in the middle of the fight (potions of healing, sure, but also maybe a [I]potion of rest[/I] that lets you spend some HD and get your per-rest abilities back). It can push your party to optimize and avoid combats like this in the future, because each one has a very real chance of killing....everyone. If this is "random wilderness encounter" stuff, you might consider doing a random roll for quantity with 8 as the max (2d4 or something), to keep some variety in there. Terrain and tactics and the like can still sway this - a party who conga lines eight carrion crawlers in front of a door is going to have an easier time of it, forex. You may even want to consider giving the party some terrain advantage or something else they can do to mitigate the threat. It might also encourage you to play the carrion crawlers as a little less fight-to-the-death-y - if they retreat at half HP, the party is still facing lots of rounds of tentacle slappage. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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