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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6704485" data-attributes="member: 6787650"><p>Yes, that's what I'm saying. I wouldn't mind hearing Henry's perspective myself. Speculation: maybe Henry uses more gimmicky monsters like Ghouls and Banshees? My Quadruple Deadly observation is based around the basic meat-sack monsters in the MM but there are a handful of monsters with special abilities that can be deadly in smaller numbers. I alluded to this with the drow--due to sleep poison and Bounded Accuracy, plus drow darkvision, even relatively small numbers of drow can be deadly. (I took out a mid-level Necromancer and Shadow Monk, despite animated skeletons, using eight drow warriors in the dark, which I believe was officially an Easy encounter at that level if you don't count the Elite Warrior who didn't even do anything different from the regular mooks. That felt really good.)</p><p></p><p>It's possible that Henry's DM experience instinctively reaches for the tougher monsters within a given CR level.</p><p></p><p>P.S. The party doesn't necessarily have to be "fresh" to handle Quadruple-Deadly. I remember one encounter with vampires and zombies that occurred at the end of a long day (several other vampire fights), without the PCs even having taken the time for a short rest[1], and the XP total for that fight when I computed it afterward came out as 130% of the daily XP encounter budget all by itself, so I think it must have been at least in the Triple or Quadruple Deadly range. It was definitely a challenging fight for the players, which they won due to exploiting the cleric's Destroy Undead feature (which made him feel awesome, destroying 20 zombies all by himself over the course of four rounds) and grappling the vampires and dragging them out into the sunlight (which made me feel good about my encounter design).</p><p></p><p>[1] Note to self: I should be more generous with just telling the players, "After clearing three houses, you stopped for lunch. That counts as a short rest, go ahead and spend HD if you want." They shouldn't have to declare to me that they eat and sleep when they've already told me they're searching the city for vampire infestations.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6704485, member: 6787650"] Yes, that's what I'm saying. I wouldn't mind hearing Henry's perspective myself. Speculation: maybe Henry uses more gimmicky monsters like Ghouls and Banshees? My Quadruple Deadly observation is based around the basic meat-sack monsters in the MM but there are a handful of monsters with special abilities that can be deadly in smaller numbers. I alluded to this with the drow--due to sleep poison and Bounded Accuracy, plus drow darkvision, even relatively small numbers of drow can be deadly. (I took out a mid-level Necromancer and Shadow Monk, despite animated skeletons, using eight drow warriors in the dark, which I believe was officially an Easy encounter at that level if you don't count the Elite Warrior who didn't even do anything different from the regular mooks. That felt really good.) It's possible that Henry's DM experience instinctively reaches for the tougher monsters within a given CR level. P.S. The party doesn't necessarily have to be "fresh" to handle Quadruple-Deadly. I remember one encounter with vampires and zombies that occurred at the end of a long day (several other vampire fights), without the PCs even having taken the time for a short rest[1], and the XP total for that fight when I computed it afterward came out as 130% of the daily XP encounter budget all by itself, so I think it must have been at least in the Triple or Quadruple Deadly range. It was definitely a challenging fight for the players, which they won due to exploiting the cleric's Destroy Undead feature (which made him feel awesome, destroying 20 zombies all by himself over the course of four rounds) and grappling the vampires and dragging them out into the sunlight (which made me feel good about my encounter design). [1] Note to self: I should be more generous with just telling the players, "After clearing three houses, you stopped for lunch. That counts as a short rest, go ahead and spend HD if you want." They shouldn't have to declare to me that they eat and sleep when they've already told me they're searching the city for vampire infestations. [/QUOTE]
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DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
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