Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6704550" data-attributes="member: 996"><p>Running a 1st level game did the trick for me on a number of occasions.  </p><p></p><p>Repeated TPKs does count as 'deadly,' yes?</p><p></p><p>I've told this story about HotDQ a few times, but what the heck:  So I had run the playtest at Encounters as much as I could, and was very much still in the playtest mind-set when 5e Encounters started.  So I ran the first few sessions of HotDQ 'straight.'   Not pretty.  I tried it again at a convention - not so much because I wanted to, but because the organizers settled on that scenario for the time slot - 3 sessions, 2 TPKs.</p><p></p><p>Anyway, I snapped out of it and started running the game the way I'd done back in the day, very behind-the-screen, adjusted-on-the-fly, DM-directed ("DM force" they call it sometimes) and it was awesome.  </p><p>(I'll admit, running in that mode is starting to get a little old, but I'm taking a break until a project at work is done, so hopefully I'll be back to it with enthusiasm when that's over.)</p><p></p><p>That was first level, though.  Sometime after that - 2nd, it appears, in your case - it reverses and the game becomes 'too easy.'  If you play it 'straight,' that is.   Run it to be fun, rules & dice notwithstanding, and it will be.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6704550, member: 996"] Running a 1st level game did the trick for me on a number of occasions. Repeated TPKs does count as 'deadly,' yes? I've told this story about HotDQ a few times, but what the heck: So I had run the playtest at Encounters as much as I could, and was very much still in the playtest mind-set when 5e Encounters started. So I ran the first few sessions of HotDQ 'straight.' Not pretty. I tried it again at a convention - not so much because I wanted to, but because the organizers settled on that scenario for the time slot - 3 sessions, 2 TPKs. Anyway, I snapped out of it and started running the game the way I'd done back in the day, very behind-the-screen, adjusted-on-the-fly, DM-directed ("DM force" they call it sometimes) and it was awesome. (I'll admit, running in that mode is starting to get a little old, but I'm taking a break until a project at work is done, so hopefully I'll be back to it with enthusiasm when that's over.) That was first level, though. Sometime after that - 2nd, it appears, in your case - it reverses and the game becomes 'too easy.' If you play it 'straight,' that is. Run it to be fun, rules & dice notwithstanding, and it will be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?
Top