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<blockquote data-quote="Lanefan" data-source="post: 6580371" data-attributes="member: 29398"><p>Were it me, what I'd do is start the two groups off in the same game world, maybe in different places e.g. one group starts in Waterdeep and one in Neverwinter, and have the first few adventures for each not really be all that tied in with the major story arc at all. But, during those first few adventures you'll need to do a few things:</p><p> - drop some breadcrumb hints about what each group will do and-or meet later</p><p> - somehow try to trend one group more goodly and the other more evil via item placement, character types allowed, etc. - but this is a minor point; they could both be neutral and it'd end up working just as well</p><p> - make sure the two groups don't get separated too much in time either in the game world or the real world (this can be sheer hell sometimes but it's vitally important for what you're planning)</p><p> - if you really want to be devious, start them in the same place and allow some early interaction between the groups and maybe even some character and-or player swaps</p><p></p><p>Then, as the campaign goes on into the meat of the story you'll need to stay on top of some different things as well as those above:</p><p> - keep the groups separated by distance so they can't interact and find out what each other is doing</p><p> - make sure the groups maintain vaguely the same power level in terms of character levels (and numbers!), magic items owned, etc.</p><p> - try your best to ensure each group has knowledge and information the other does not; for example one option I've used is to have one group know (or learn about) what needs doing but not why, while the other group knows (or learns about) why things need doing but don't know what to do</p><p> - hope like hell the players in each group aren't telling war stories about their game during the week to players in the other group!</p><p></p><p>And I wish you luck with the endgame, trying to somehow get the groups to meet and engage without any prior warning - if you can pull that off I'll tip my hat to ya.</p><p></p><p>Lan-"and I thought my multi-party campaign was hell to run"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6580371, member: 29398"] Were it me, what I'd do is start the two groups off in the same game world, maybe in different places e.g. one group starts in Waterdeep and one in Neverwinter, and have the first few adventures for each not really be all that tied in with the major story arc at all. But, during those first few adventures you'll need to do a few things: - drop some breadcrumb hints about what each group will do and-or meet later - somehow try to trend one group more goodly and the other more evil via item placement, character types allowed, etc. - but this is a minor point; they could both be neutral and it'd end up working just as well - make sure the two groups don't get separated too much in time either in the game world or the real world (this can be sheer hell sometimes but it's vitally important for what you're planning) - if you really want to be devious, start them in the same place and allow some early interaction between the groups and maybe even some character and-or player swaps Then, as the campaign goes on into the meat of the story you'll need to stay on top of some different things as well as those above: - keep the groups separated by distance so they can't interact and find out what each other is doing - make sure the groups maintain vaguely the same power level in terms of character levels (and numbers!), magic items owned, etc. - try your best to ensure each group has knowledge and information the other does not; for example one option I've used is to have one group know (or learn about) what needs doing but not why, while the other group knows (or learns about) why things need doing but don't know what to do - hope like hell the players in each group aren't telling war stories about their game during the week to players in the other group! And I wish you luck with the endgame, trying to somehow get the groups to meet and engage without any prior warning - if you can pull that off I'll tip my hat to ya. Lan-"and I thought my multi-party campaign was hell to run"-efan [/QUOTE]
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