Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
DM'ing 4E - Stuff "Everybody Knows"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5190834" data-attributes="member: 54846"><p>Personally I think a lot of what a DM should know is in the DM2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Beyond that...</p><p></p><p><strong>Encounters</strong></p><p></p><p>First, there's <a href="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html" target="_blank">Stalker0's anti-grind</a> thread. </p><p></p><p>And not to forget <a href="http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html" target="_blank">Objective Based Encounters</a>.</p><p></p><p>Prep so that something cool can happen mid-way through the fight. The ceiling caves in, new monsters flush into the battle, suddenly all the monsters are pursuing one target, some other goal is occurring. This way you can whip this out if things are getting boring/grindy, to shake it up. </p><p></p><p>Too much difficult terrain is a real pain in the ass. Difficult terrain (or really, any kind of terrain) can function as a controller (without cutting into your xp budget). It's a buffer zone. </p><p></p><p>Not all terrain should benefit the enemies and hurt the PCs. Let it operate both ways. </p><p></p><p>Enemies that move will force PCs to move. When everyone stands in the same spot and slugs it out, it gets boring.</p><p></p><p><strong>Monsters</strong></p><p></p><p></p><p>Actually, the common practice around these parts is "cut half HP, give +5 to damage per tier". Some DMs around ENworld swear by that.</p><p></p><p>As far as Solos/Elites, WotC (with MM2) cut the HP by 20% and reduced the defenses by 2. </p><p></p><p>Make sure elites/solos can do more in the scene (several immediate actions, double attacks, powers that work on a minor action). For solos, anticipate that the players will condition-lock them thus giving them a counter or two, and make the encounter area dynamic with things going on so that the Solo isn't the only thing in the room. </p><p></p><p>When it comes to monster roles/different monsters, 3 different types is a great middle ground. Fewer than that and it can get boring, as there's no variety. More than that and you will forget all the cool stuff they can do, and it can get confusing keeping track of much.</p><p></p><p>Beware of too many complex monsters together. Tracking which monsters have powers recharging this time or when they reactivate, or too many powers that end At the End of your Next Turn, juggling lots of auras et al, can lead to you missing several things or at least having too many balls in the air. One or two simple monsters and one complex one can make your life easier. </p><p></p><p><strong>Blogs</strong></p><p></p><p><a href="http://critical-hits.com" target="_blank">Critical Hits</a></p><p><a href="http://slyflourish.com/" target="_blank">Sly Flourish</a></p><p><a href="http://at-will.omnivangelist.net/" target="_blank">At-Will</a></p><p><a href="http://www.gnomestew.com/" target="_blank">Gnome Stew</a></p><p><a href="http://squarefireballs.blogspot.com/" target="_blank">Square Fireballs</a></p><p></p><p><strong>Podcasts</strong></p><p></p><p><a href="http://critical-hits.com/" target="_blank">The Dungeon Master Guys</a></p><p><a href="http://cityofdoors.info" target="_blank">City of Doors</a></p><p><a href="http://thetome.podbean.com/" target="_blank">The Tome Show</a></p></blockquote><p></p>
[QUOTE="Rechan, post: 5190834, member: 54846"] Personally I think a lot of what a DM should know is in the DM2. :p Beyond that... [b]Encounters[/b] First, there's [URL="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html"]Stalker0's anti-grind[/URL] thread. And not to forget [url=http://www.enworld.org/forum/general-rpg-discussion/241614-creative-combat-objectives-other-than-kill-em-all.html]Objective Based Encounters[/url]. Prep so that something cool can happen mid-way through the fight. The ceiling caves in, new monsters flush into the battle, suddenly all the monsters are pursuing one target, some other goal is occurring. This way you can whip this out if things are getting boring/grindy, to shake it up. Too much difficult terrain is a real pain in the ass. Difficult terrain (or really, any kind of terrain) can function as a controller (without cutting into your xp budget). It's a buffer zone. Not all terrain should benefit the enemies and hurt the PCs. Let it operate both ways. Enemies that move will force PCs to move. When everyone stands in the same spot and slugs it out, it gets boring. [b]Monsters[/b] Actually, the common practice around these parts is "cut half HP, give +5 to damage per tier". Some DMs around ENworld swear by that. As far as Solos/Elites, WotC (with MM2) cut the HP by 20% and reduced the defenses by 2. Make sure elites/solos can do more in the scene (several immediate actions, double attacks, powers that work on a minor action). For solos, anticipate that the players will condition-lock them thus giving them a counter or two, and make the encounter area dynamic with things going on so that the Solo isn't the only thing in the room. When it comes to monster roles/different monsters, 3 different types is a great middle ground. Fewer than that and it can get boring, as there's no variety. More than that and you will forget all the cool stuff they can do, and it can get confusing keeping track of much. Beware of too many complex monsters together. Tracking which monsters have powers recharging this time or when they reactivate, or too many powers that end At the End of your Next Turn, juggling lots of auras et al, can lead to you missing several things or at least having too many balls in the air. One or two simple monsters and one complex one can make your life easier. [b]Blogs[/b] [url=critical-hits.com]Critical Hits[/url] [url=http://slyflourish.com/]Sly Flourish[/url] [url=http://at-will.omnivangelist.net/]At-Will[/url] [url=http://www.gnomestew.com/]Gnome Stew[/url] [url=http://squarefireballs.blogspot.com/]Square Fireballs[/url] [b]Podcasts[/b] [url=http://critical-hits.com/]The Dungeon Master Guys[/url] [url=cityofdoors.info]City of Doors[/url] [url=http://thetome.podbean.com/]The Tome Show[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
DM'ing 4E - Stuff "Everybody Knows"
Top