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DM'ing an Amnesiac Adventure
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<blockquote data-quote="Khairn" data-source="post: 4602394" data-attributes="member: 20153"><p>I've run an amnesia game only once, but between my players and me we were able to stumble on the combination thta worked for us. The key was introducing elements of the story (fluff) and elements of the game (crunch / levels) in equal doses. </p><p></p><p>The players were actually 10th lv characters who were suffering under the same curse, but we started the game at 3rd lv. The players were drawn together by the common foes that tried to snuff out their lives, driven by the same BBEG. Thanks to the same "enemy" they slowly uncovered knowledge of their ultimate foe, their individual skills and their true motivation.</p><p></p><p>The hook I through into the mix was a player who was actually trying to replace the ultimate BBEG. His slow "discovery" of his actual goal was great fun.</p><p></p><p>When using this method I found that enabling the players to uncover their (previously known) skills during the game was a great way to get the players into the game.</p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4602394, member: 20153"] I've run an amnesia game only once, but between my players and me we were able to stumble on the combination thta worked for us. The key was introducing elements of the story (fluff) and elements of the game (crunch / levels) in equal doses. The players were actually 10th lv characters who were suffering under the same curse, but we started the game at 3rd lv. The players were drawn together by the common foes that tried to snuff out their lives, driven by the same BBEG. Thanks to the same "enemy" they slowly uncovered knowledge of their ultimate foe, their individual skills and their true motivation. The hook I through into the mix was a player who was actually trying to replace the ultimate BBEG. His slow "discovery" of his actual goal was great fun. When using this method I found that enabling the players to uncover their (previously known) skills during the game was a great way to get the players into the game. I hope this helps. [/QUOTE]
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