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DMing an Epic Destiny Campaign
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<blockquote data-quote="Riastlin" data-source="post: 5898018" data-attributes="member: 94022"><p>Excellent ideas from Vargas as already stated. Its hard to give specifics without knowing more about your campaign though.</p><p></p><p>As a general rule though, I personally kind of take the approach of "Go big or go home" with epic tier (of course my players still have not gotten there as they'll only hit 18th next session). The way I see it though is that by the end of the tier (i.e. campaign), the PCs should have the opportunity to completely reshape (or maintain) the face of the campaign setting. </p><p></p><p>Maybe this is simply overthrowing the evil rulers and replacing them with kindly ones (maybe even the PCs each get their own kingdom). Perhaps it means taking out an evil god, or intervening in a war between the gods, maybe even requiring one or more PCs to fill a void in the cosmology that is created by the war. Or maybe they just need to delve into the very depths of the Abyss to overthrow that demon prince whose minions have been plaguing the party throughout the campaign.</p><p></p><p>The thing is, you really are only limited by your imagination here. The PCs should definitely be bringing the fight to their enemies, and fighting them on their enemies' home turf (imho). Don't be afraid to throw the kitchen sink at them either. Particularly by about mid-epic tier, the party will have a plethora of ways to stave off death and pull themselves out of the fire that in some respects you can throw parts of the rule book out the window -- though obviously this has a lot to do with what type of players your group is and how much they optimize and synergize.</p><p></p><p>Most importantly: have fun!</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5898018, member: 94022"] Excellent ideas from Vargas as already stated. Its hard to give specifics without knowing more about your campaign though. As a general rule though, I personally kind of take the approach of "Go big or go home" with epic tier (of course my players still have not gotten there as they'll only hit 18th next session). The way I see it though is that by the end of the tier (i.e. campaign), the PCs should have the opportunity to completely reshape (or maintain) the face of the campaign setting. Maybe this is simply overthrowing the evil rulers and replacing them with kindly ones (maybe even the PCs each get their own kingdom). Perhaps it means taking out an evil god, or intervening in a war between the gods, maybe even requiring one or more PCs to fill a void in the cosmology that is created by the war. Or maybe they just need to delve into the very depths of the Abyss to overthrow that demon prince whose minions have been plaguing the party throughout the campaign. The thing is, you really are only limited by your imagination here. The PCs should definitely be bringing the fight to their enemies, and fighting them on their enemies' home turf (imho). Don't be afraid to throw the kitchen sink at them either. Particularly by about mid-epic tier, the party will have a plethora of ways to stave off death and pull themselves out of the fire that in some respects you can throw parts of the rule book out the window -- though obviously this has a lot to do with what type of players your group is and how much they optimize and synergize. Most importantly: have fun! [/QUOTE]
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DMing an Epic Destiny Campaign
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