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<blockquote data-quote="kengar" data-source="post: 844495" data-attributes="member: 3230"><p>It's not so much that they have to take the DM seriously as that a horror/scary atmosphere is harder to maintain at the table than a joking/light one. It's like when one or two of your D&D players are really trying to roleplay and get into the game and one or two other players keep making "Seinfeld" references and meta-gaming. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> It breaks the mood.</p><p></p><p>In horror games, like in going to a scary movie, part of you has to <em>want</em> to be scared. If the players aren't into that, then CoC may not be the game for them.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="kengar, post: 844495, member: 3230"] It's not so much that they have to take the DM seriously as that a horror/scary atmosphere is harder to maintain at the table than a joking/light one. It's like when one or two of your D&D players are really trying to roleplay and get into the game and one or two other players keep making "Seinfeld" references and meta-gaming. :mad: :rolleyes: It breaks the mood. In horror games, like in going to a scary movie, part of you has to [i]want[/i] to be scared. If the players aren't into that, then CoC may not be the game for them. YMMV [/QUOTE]
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