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<blockquote data-quote="Broken Fang" data-source="post: 846854" data-attributes="member: 3172"><p>Player who fails SAN check: "I vomit on the floor."</p><p></p><p>Player 1 who makes SAN check: "I start firing rounds into whatever the heck it is, while getting out the hand grenade, all while making sure I am standing behind my puking buddy."</p><p></p><p>Player 2 who makes SAN check: "I run like..."</p><p></p><p>The main problem I have seen with D&D players trying out CoC is they always want to charge into combat. In D&D the fantasy aspect (magic and monsters) are all part of the world. The PC's know about dragons and trolls, etc. In CoC it's all the secret behind the scenes world that nobody believes in (Lovecraft, X-Files, etc). It takes a different mindset to play in CoC. If you can get them to change that mindset CoC can be one of the best role-playing games out there (as combat often leaves you dead).</p></blockquote><p></p>
[QUOTE="Broken Fang, post: 846854, member: 3172"] Player who fails SAN check: "I vomit on the floor." Player 1 who makes SAN check: "I start firing rounds into whatever the heck it is, while getting out the hand grenade, all while making sure I am standing behind my puking buddy." Player 2 who makes SAN check: "I run like..." The main problem I have seen with D&D players trying out CoC is they always want to charge into combat. In D&D the fantasy aspect (magic and monsters) are all part of the world. The PC's know about dragons and trolls, etc. In CoC it's all the secret behind the scenes world that nobody believes in (Lovecraft, X-Files, etc). It takes a different mindset to play in CoC. If you can get them to change that mindset CoC can be one of the best role-playing games out there (as combat often leaves you dead). [/QUOTE]
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