Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dming Conundrum - Dice and RP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jurble" data-source="post: 3117215" data-attributes="member: 20062"><p>So i have a conundrum id like to hear your thoughts on, about how to play the game with a group.</p><p></p><p>For my group id really like to encourage RP as much as possible and dissuade metagaming.</p><p></p><p>I see a big conundrum here when it comes to rolling dice. When a player throws his dice, and gets a hit on a 17 but a miss on a 16 he immediately gets meta knowledge, which can affect how he plays.</p><p></p><p>It also means they throw their dice, realise if they hit or not, and then as DM i will throw in some RP "you slash at him and blah blah" etc but its really like an addendum rather than something the players are hanging onto (since they already know the outcome).</p><p></p><p>The other option is to either hide roll results from the players, or roll the die myself. That way when a character attacks, he is waiting on the RP words to find out if he hit the monster/whatever rather than the description being a "lets keep this RP by adding a few words".</p><p></p><p>At the same time, it is fun to roll your own dice and to feel like your actually in control somewhat.</p><p></p><p>What do you all think of this? How do you run your games? How do some people encourage the RP side while givign the players the fun of throwing their own dice?</p><p></p><p>thanks all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jurble, post: 3117215, member: 20062"] So i have a conundrum id like to hear your thoughts on, about how to play the game with a group. For my group id really like to encourage RP as much as possible and dissuade metagaming. I see a big conundrum here when it comes to rolling dice. When a player throws his dice, and gets a hit on a 17 but a miss on a 16 he immediately gets meta knowledge, which can affect how he plays. It also means they throw their dice, realise if they hit or not, and then as DM i will throw in some RP "you slash at him and blah blah" etc but its really like an addendum rather than something the players are hanging onto (since they already know the outcome). The other option is to either hide roll results from the players, or roll the die myself. That way when a character attacks, he is waiting on the RP words to find out if he hit the monster/whatever rather than the description being a "lets keep this RP by adding a few words". At the same time, it is fun to roll your own dice and to feel like your actually in control somewhat. What do you all think of this? How do you run your games? How do some people encourage the RP side while givign the players the fun of throwing their own dice? thanks all :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dming Conundrum - Dice and RP
Top