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Dming Conundrum - Dice and RP
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<blockquote data-quote="billd91" data-source="post: 3117233" data-attributes="member: 3400"><p>I don't generally see a problem between gaining some metaknowledge about the exact probabilities and having the player RP learning more about his opponent in general. You miss with one pretty good swing (the 16) and hit with one that's a little better (17). You're learning that you have to bring your best chances in order to land a telling blow. If the PC can take advantage of that, he's playing smart and cagey. The player just has information a lot more precise than the PC does.</p><p></p><p>As far as describing the results, wait until they roll damage and then give them an idea of how badly they hurt the creature based on how badly the damage injured the creature.</p><p></p><p>Not every aspect of the game has to be the height of role-playing, sometimes a little bit of description is enough rather than reams of purple prose.</p></blockquote><p></p>
[QUOTE="billd91, post: 3117233, member: 3400"] I don't generally see a problem between gaining some metaknowledge about the exact probabilities and having the player RP learning more about his opponent in general. You miss with one pretty good swing (the 16) and hit with one that's a little better (17). You're learning that you have to bring your best chances in order to land a telling blow. If the PC can take advantage of that, he's playing smart and cagey. The player just has information a lot more precise than the PC does. As far as describing the results, wait until they roll damage and then give them an idea of how badly they hurt the creature based on how badly the damage injured the creature. Not every aspect of the game has to be the height of role-playing, sometimes a little bit of description is enough rather than reams of purple prose. [/QUOTE]
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