Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMing D&D (Neverwinter) Encounters at the Red Castle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daern" data-source="post: 5643037" data-attributes="member: 81800"><p><strong>The Public Dungeon Master: Encounters at the Red Castle #13</strong></p><p></p><p>At Red Castle Games in Portland, Oregon</p><p>My final session of the "Dark Legacy of Evard" was strong on players, but the adventure fizzled from this DM's perspective. </p><p>Once again I had a table of eight. This time there were two new players, a father and son team, and the rest were veterans of the last few sessions. When the characters were sorted we had a Cavalier, a Binder Warlock, a Rangers Hunter, a PHB1 Ranger, a Slayer, a Cleric, a Thief and a Knight. Whew! A full table. I need a backup DM if these numbers continue.</p><p>I opted to move the plot right along and had the ghost of Nathaire speak to the party, even as he left his body for good. He told them how to use the ritual as his last act of repentance for the misery he had caused. We then proceeded with skill challenge. It didn't make alot of sense to me, this skill challenge, and the players rolled horribly. After giving the narrative a chance to move a bit, they failed and were all blasted as the graveyard erupted with Zombies and the ghost of Vontarin freaked out. A couple of heroes fell and all were bloodied in the end. The cleric was down at the last round, so we ruled that she died. Someone had to. </p><p>For me, this was an anticlimactic ending. The last encounter was nearly identical to the one before though with a less interesting dynamic. The villain was basically the same. I changed it around to make the Wizard a close bursting banshee type monster, but they piled on it in classic solo fight style. This battle really should have been a set piece to remember, with some sort of terrain or mechanic to make it memorable, but it was more or less a repeat of the week before. </p><p>I think the similarity of the last to fights points to the major problem of the season, which is that it featured two villains who were literally indistinguishable. Its hard enough for people to keep track of fantasy names and mysterious plots in these games without twining them all together in a mush. It was very apparent to me every time I recapped the story, that this was a narrative particularly lacking in clarity. </p><p> "So a long time ago there were two wizards, but now there's two wizards though one is different, and one's possessing the other so they're kinda the same, but you fight them so it doesn't matter really, and they have the same stats too."</p><p>Here's hoping next season is full of clearer goals and benchmarks.</p><p>Of course everyone had fun and it really felt like enthusiasm is building for next season. I have enjoyed this stint of public DMing and I will continue for awhile. The interaction with the younger players particularly reminds me of why I have been trying to break into the teaching profession.</p></blockquote><p></p>
[QUOTE="Daern, post: 5643037, member: 81800"] [b]The Public Dungeon Master: Encounters at the Red Castle #13[/b] At Red Castle Games in Portland, Oregon My final session of the "Dark Legacy of Evard" was strong on players, but the adventure fizzled from this DM's perspective. Once again I had a table of eight. This time there were two new players, a father and son team, and the rest were veterans of the last few sessions. When the characters were sorted we had a Cavalier, a Binder Warlock, a Rangers Hunter, a PHB1 Ranger, a Slayer, a Cleric, a Thief and a Knight. Whew! A full table. I need a backup DM if these numbers continue. I opted to move the plot right along and had the ghost of Nathaire speak to the party, even as he left his body for good. He told them how to use the ritual as his last act of repentance for the misery he had caused. We then proceeded with skill challenge. It didn't make alot of sense to me, this skill challenge, and the players rolled horribly. After giving the narrative a chance to move a bit, they failed and were all blasted as the graveyard erupted with Zombies and the ghost of Vontarin freaked out. A couple of heroes fell and all were bloodied in the end. The cleric was down at the last round, so we ruled that she died. Someone had to. For me, this was an anticlimactic ending. The last encounter was nearly identical to the one before though with a less interesting dynamic. The villain was basically the same. I changed it around to make the Wizard a close bursting banshee type monster, but they piled on it in classic solo fight style. This battle really should have been a set piece to remember, with some sort of terrain or mechanic to make it memorable, but it was more or less a repeat of the week before. I think the similarity of the last to fights points to the major problem of the season, which is that it featured two villains who were literally indistinguishable. Its hard enough for people to keep track of fantasy names and mysterious plots in these games without twining them all together in a mush. It was very apparent to me every time I recapped the story, that this was a narrative particularly lacking in clarity. "So a long time ago there were two wizards, but now there's two wizards though one is different, and one's possessing the other so they're kinda the same, but you fight them so it doesn't matter really, and they have the same stats too." Here's hoping next season is full of clearer goals and benchmarks. Of course everyone had fun and it really felt like enthusiasm is building for next season. I have enjoyed this stint of public DMing and I will continue for awhile. The interaction with the younger players particularly reminds me of why I have been trying to break into the teaching profession. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMing D&D (Neverwinter) Encounters at the Red Castle
Top