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<blockquote data-quote="Dagger75" data-source="post: 804537" data-attributes="member: 539"><p>I mostly DM and get to play every so often. I usally remind self, before I speak to the DM about a rule is they are the DM, not me and then I keep my big mouth shut.</p><p></p><p> As for your players asking for subtle hints and secrets, ummm I raise my hand in shame for I am one of these. I don't know ifts becaue for being a DM long you know everything that is going on in the world and you need that fix for this game.</p><p></p><p> For me I have another reason also, I have runs campaigns that have lasted years and some that have lasted only months, but everygame I get to play in runs like 3 or 4 sessiosn and BAM is over. </p><p> One DM had a pretty cool intricate story line, the first game rocked and made us look forward to the second game. We had already made a friend and made an enemy and had a pretty good reason to be adventuring together even though we met in bar. The next game we took a different turn and threw the DM for a loop and it spiraled out of control from there. </p><p> I am pretty good and making wrong turns part of the overal story line in my games and always fear that a game will end because we as players did something unexpected. I want to know whats going on so I can keep the story on track. I don't mind being led by nose or playing in published modules as long as I fun along the way.</p></blockquote><p></p>
[QUOTE="Dagger75, post: 804537, member: 539"] I mostly DM and get to play every so often. I usally remind self, before I speak to the DM about a rule is they are the DM, not me and then I keep my big mouth shut. As for your players asking for subtle hints and secrets, ummm I raise my hand in shame for I am one of these. I don't know ifts becaue for being a DM long you know everything that is going on in the world and you need that fix for this game. For me I have another reason also, I have runs campaigns that have lasted years and some that have lasted only months, but everygame I get to play in runs like 3 or 4 sessiosn and BAM is over. One DM had a pretty cool intricate story line, the first game rocked and made us look forward to the second game. We had already made a friend and made an enemy and had a pretty good reason to be adventuring together even though we met in bar. The next game we took a different turn and threw the DM for a loop and it spiraled out of control from there. I am pretty good and making wrong turns part of the overal story line in my games and always fear that a game will end because we as players did something unexpected. I want to know whats going on so I can keep the story on track. I don't mind being led by nose or playing in published modules as long as I fun along the way. [/QUOTE]
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