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<blockquote data-quote="takyris" data-source="post: 856397" data-attributes="member: 5171"><p>On the other hand, despite all these things to worry about, I think that there are some definite advantages to DMing DMs.</p><p></p><p>1) Creativity. Someone above mentioned this -- DMs like to do and see new stuff. They are more likely to use some of the sneaky tactics that they used as a DM.</p><p></p><p>2) Efficiency. As DMs, we have to be on the ball all the time, handling every round as quickly as possible. When we only have to play ONE character, we can often do so faster than ordinary players -- we don't need to spend a full minute thinking about our actions, because we figured out which spell to cast, looked up the range and secondary effects, and came up with a good placement for it, all during the other players' turns.</p><p></p><p>3) Roleplaying. This one may or may not be true. It's true for me, at least. As a DM, I try to tell a story, and nothing bugs me as much as players who a) don't take risks because their characters all share the same cautious and logical personality, b) don't really come up with any kind of different character voice, or c) can't roleplay anything that they the player know is a bad decision. Not all players are like that, of course, but many are. When I get a chance to play, I pull out the stops... Sean Connery accent, commitment to acting first and thinking second (ROLEPLAYING that Int of 8), and a willingness to get myself killed if it fits my character's personality.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 856397, member: 5171"] On the other hand, despite all these things to worry about, I think that there are some definite advantages to DMing DMs. 1) Creativity. Someone above mentioned this -- DMs like to do and see new stuff. They are more likely to use some of the sneaky tactics that they used as a DM. 2) Efficiency. As DMs, we have to be on the ball all the time, handling every round as quickly as possible. When we only have to play ONE character, we can often do so faster than ordinary players -- we don't need to spend a full minute thinking about our actions, because we figured out which spell to cast, looked up the range and secondary effects, and came up with a good placement for it, all during the other players' turns. 3) Roleplaying. This one may or may not be true. It's true for me, at least. As a DM, I try to tell a story, and nothing bugs me as much as players who a) don't take risks because their characters all share the same cautious and logical personality, b) don't really come up with any kind of different character voice, or c) can't roleplay anything that they the player know is a bad decision. Not all players are like that, of course, but many are. When I get a chance to play, I pull out the stops... Sean Connery accent, commitment to acting first and thinking second (ROLEPLAYING that Int of 8), and a willingness to get myself killed if it fits my character's personality. -Tacky [/QUOTE]
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