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DM'ing for 1 Player, Need Advice
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<blockquote data-quote="The Prince of Cats" data-source="post: 1595784" data-attributes="member: 20287"><p>I am also introducing my girlfriend to DND this way (I had no idea that this was such a common phenomenon) and a device that I came up with that has worked really well thus far is NPCing a <em>mute</em> travelling companion for her. This way she still handles the bulk of the character interaction but she can ask him questions in sign language and remain in character. It's a really neat dynamic out of combat and it's immensely helpful to have even just one complimentary ally in combat. Other than that, I'd suggest that you utilize the main advantage you have in this situation over a typical group - you know her very well and only have to worry about keeping her interested. Tailor the campaign in such a way that it involves things you know she'll find interesting while at the same time trying to give her an accurate picture of the game as a whole. As far as mechanics go, I had the best luck breaking everything down to "this is the target number - these are the modifiers - roll - results" she seemed to pick it up a lot faster when everything had a predictable formula.</p><p>I hope you two have as much fun as we did!</p></blockquote><p></p>
[QUOTE="The Prince of Cats, post: 1595784, member: 20287"] I am also introducing my girlfriend to DND this way (I had no idea that this was such a common phenomenon) and a device that I came up with that has worked really well thus far is NPCing a [i]mute[/i] travelling companion for her. This way she still handles the bulk of the character interaction but she can ask him questions in sign language and remain in character. It's a really neat dynamic out of combat and it's immensely helpful to have even just one complimentary ally in combat. Other than that, I'd suggest that you utilize the main advantage you have in this situation over a typical group - you know her very well and only have to worry about keeping her interested. Tailor the campaign in such a way that it involves things you know she'll find interesting while at the same time trying to give her an accurate picture of the game as a whole. As far as mechanics go, I had the best luck breaking everything down to "this is the target number - these are the modifiers - roll - results" she seemed to pick it up a lot faster when everything had a predictable formula. I hope you two have as much fun as we did! [/QUOTE]
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