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DM'ing for 1 Player, Need Advice
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<blockquote data-quote="Deadguy" data-source="post: 1596624" data-attributes="member: 2480"><p>I had a nice long reply to this question, when my PC went kaput! Suffice to say, my main point was that <em>any</em> fight where there is only a single PC can go awry - and quickly. Good rolls on the monster's part - or bad rolls on the player's - can turn around a fight that the PC should win and put them close to the line. You have, as DM, to be prepared to cut your sole PC some slack in fights, giving them more chance to get away safely. Otherwise, <em>every</em> death is a TPK! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An additional problem that isn't often addressed in these sorts of threads is that a lone player has no-one else to bounce ideas off, no-one to discuss the plot with, no-one to point out logical errors in their ideas, or to shout 'stop!' when they are about to do somehting stupid. It can be quite stressful for a solo player in handling all elements of the story by herself. But the obvious option of being able to talk things out with an NPC doesn't always work either - since it's hard to avoid DM omniscience - even subconsciously - when dropping clues. I think the pair of player and DM need to work their own way around this difficulty.</p><p></p><p>That said, it <em>is</em> worth the effort. Solo games have the advantage that there are no other players to get bored whilst your character chats to a shopkeeper, no-one else who needs to be assured of spotlight time. So the game can be quite intense, filled with a lot of roleplaying - and I would take advantage of this.</p><p></p><p>But as for the types of adventure, there are really few limits. All will need some tweaking, but they can be done. Indeed you <em>can</em> do some things that are awkaward where there is more than one player. If the player wants to play a junior officer in some fantasy army, then she can - there's no-one else to object to being bossed around by another PC! If she wants to lie, cheat and backstab her way to head up a hidden death cult, then she can - she doesn't have to worry about keeping secrets from other players, or offending them when offs their characters!</p><p></p><p>I started role-playing in a small village, were there were only 2 of us that RPed, so my first taste of the game was in one-on-one play. And to this day, I think it's the game I prefer. So good luck CalrinAlshaw and GF! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 1596624, member: 2480"] I had a nice long reply to this question, when my PC went kaput! Suffice to say, my main point was that [i]any[/i] fight where there is only a single PC can go awry - and quickly. Good rolls on the monster's part - or bad rolls on the player's - can turn around a fight that the PC should win and put them close to the line. You have, as DM, to be prepared to cut your sole PC some slack in fights, giving them more chance to get away safely. Otherwise, [i]every[/i] death is a TPK! :) An additional problem that isn't often addressed in these sorts of threads is that a lone player has no-one else to bounce ideas off, no-one to discuss the plot with, no-one to point out logical errors in their ideas, or to shout 'stop!' when they are about to do somehting stupid. It can be quite stressful for a solo player in handling all elements of the story by herself. But the obvious option of being able to talk things out with an NPC doesn't always work either - since it's hard to avoid DM omniscience - even subconsciously - when dropping clues. I think the pair of player and DM need to work their own way around this difficulty. That said, it [i]is[/i] worth the effort. Solo games have the advantage that there are no other players to get bored whilst your character chats to a shopkeeper, no-one else who needs to be assured of spotlight time. So the game can be quite intense, filled with a lot of roleplaying - and I would take advantage of this. But as for the types of adventure, there are really few limits. All will need some tweaking, but they can be done. Indeed you [i]can[/i] do some things that are awkaward where there is more than one player. If the player wants to play a junior officer in some fantasy army, then she can - there's no-one else to object to being bossed around by another PC! If she wants to lie, cheat and backstab her way to head up a hidden death cult, then she can - she doesn't have to worry about keeping secrets from other players, or offending them when offs their characters! I started role-playing in a small village, were there were only 2 of us that RPed, so my first taste of the game was in one-on-one play. And to this day, I think it's the game I prefer. So good luck CalrinAlshaw and GF! :) [/QUOTE]
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