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DMing for Neurodiverse Tweens
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<blockquote data-quote="overgeeked" data-source="post: 9103351" data-attributes="member: 86653"><p>Autism is a wide spectrum so it mostly depends on where the kids are on the spectrum.</p><p></p><p>Check with their parents for any triggers or special interests. You want to avoid both. Triggers for obvious reasons, special interests because if one player is hyper-interested in say spiders and you mentuon spiders, you could be in for an hour-long lecture on spiders.</p><p></p><p>Make accommodations and be understanding. The players will stim and move and rock in ways that you won’t understand, just let them. If a player needs to dive into their phone or headphones or whatever, let them. Find a good, non-confrontational way to get their attention.</p><p></p><p>Find out what media they like, find any overlaps, and try to tailor the experience to the players. Do not run a railroad. Run something that is fully responsive to the players and their choices. Improv the whole thing if you have to. Expect maximum shenanigans that sometimes won’t make sense. Say yes or roll.</p><p></p><p>Depending on how verbal they are, have a close relative who can “interpret” for you when necessary. If necessary.</p><p></p><p>Find out how they show frustration and how or if you should try to help with that. Some people want to be left alone others want to be soothed or they will stim until calmer.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9103351, member: 86653"] Autism is a wide spectrum so it mostly depends on where the kids are on the spectrum. Check with their parents for any triggers or special interests. You want to avoid both. Triggers for obvious reasons, special interests because if one player is hyper-interested in say spiders and you mentuon spiders, you could be in for an hour-long lecture on spiders. Make accommodations and be understanding. The players will stim and move and rock in ways that you won’t understand, just let them. If a player needs to dive into their phone or headphones or whatever, let them. Find a good, non-confrontational way to get their attention. Find out what media they like, find any overlaps, and try to tailor the experience to the players. Do not run a railroad. Run something that is fully responsive to the players and their choices. Improv the whole thing if you have to. Expect maximum shenanigans that sometimes won’t make sense. Say yes or roll. Depending on how verbal they are, have a close relative who can “interpret” for you when necessary. If necessary. Find out how they show frustration and how or if you should try to help with that. Some people want to be left alone others want to be soothed or they will stim until calmer. [/QUOTE]
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