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<blockquote data-quote="Southern Oracle" data-source="post: 1959176" data-attributes="member: 1249"><p>In an ideal situation, I have everything I'll need for an adventure prepped beforehand and ready to go. The adventure proper I have as a word document, with the sections to be read aloud italicized and boxed to separate them from the rest of the text. I have links and notes within the body of the adventure in a bright color to either remind me to hand a visual aid to the players or to call up a web page or picture to show as a visual. Monsters and NPCs are typed up and printed out in initiative card form (check out either That Other Game Company or The Game Mechanics for great initiative cards), and magic items and major equipment (armor, weapons, stuff with a gold piece value) have their own printed card with a picture to represent the item.</p><p>DM maps I usually scan and keep on the computer for reference, while player maps are printed out or copied for them, and battle maps are prepared ahead of time for tabletop combat. Whenever possible I try to make accessories such as tables, chairs, beds, etc. or at least represent them with objects, as they make a good visual reminder for cover as well as demonstrate the difficulties of maneuvering, flanking, etc.</p><p>If I know of suitable music or sound bytes appropriate to the setting, I'll play them in the background and/or at the appropriate time. Halloween cds are good for dungeon crawls/haunted house scenarios as well as individual screams, slamming doors, etc.</p><p>I don't use a dice roller, as I enjoy the rare chance I get to use real dice. I only use a DM screen for the tables on it -- I don't have notes to conceal.</p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 1959176, member: 1249"] In an ideal situation, I have everything I'll need for an adventure prepped beforehand and ready to go. The adventure proper I have as a word document, with the sections to be read aloud italicized and boxed to separate them from the rest of the text. I have links and notes within the body of the adventure in a bright color to either remind me to hand a visual aid to the players or to call up a web page or picture to show as a visual. Monsters and NPCs are typed up and printed out in initiative card form (check out either That Other Game Company or The Game Mechanics for great initiative cards), and magic items and major equipment (armor, weapons, stuff with a gold piece value) have their own printed card with a picture to represent the item. DM maps I usually scan and keep on the computer for reference, while player maps are printed out or copied for them, and battle maps are prepared ahead of time for tabletop combat. Whenever possible I try to make accessories such as tables, chairs, beds, etc. or at least represent them with objects, as they make a good visual reminder for cover as well as demonstrate the difficulties of maneuvering, flanking, etc. If I know of suitable music or sound bytes appropriate to the setting, I'll play them in the background and/or at the appropriate time. Halloween cds are good for dungeon crawls/haunted house scenarios as well as individual screams, slamming doors, etc. I don't use a dice roller, as I enjoy the rare chance I get to use real dice. I only use a DM screen for the tables on it -- I don't have notes to conceal. [/QUOTE]
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