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<blockquote data-quote="Lanefan" data-source="post: 5163643" data-attributes="member: 29398"><p>Yes, but the question is whether that prep etc. is "work" or "fun" and what might make it change from one to the other.</p><p></p><p>The "work" part for me usually comes when I've got a homebrew adventure idea or a dungeon crawl dreamed up and have to stock it with monsters...how many, what are they, why are they, are any of them levelled in anything, etc. *That* gets tedious. </p><p>This also depends. If you're one of those who - like me - finds the world-building end of the prep. to be fun, then you've probably got the world built halfway solidly and have enough detail either written down or stuck in your head that you can wing the actual game for weeks on end! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But even running monsters "out of the book" can get tedious, unless you've got the book memorized...or you don't care about minor mistakes and-or whether the monsters exactly reflect what the book says...because instead of spending pre-game time writing things down you're spending in-game time looking things up.</p><p></p><p>DMing also becomes work if I find myself running an adventure I just don't care about and-or don't like. I've had this happen more than once - read through a module (or design a homebrew), think "this'll be fun", and start running it only to find out halfway through that it's actually pretty much garbage...but now the party's stuck in it so I've got to run it through to the end.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5163643, member: 29398"] Yes, but the question is whether that prep etc. is "work" or "fun" and what might make it change from one to the other. The "work" part for me usually comes when I've got a homebrew adventure idea or a dungeon crawl dreamed up and have to stock it with monsters...how many, what are they, why are they, are any of them levelled in anything, etc. *That* gets tedious. This also depends. If you're one of those who - like me - finds the world-building end of the prep. to be fun, then you've probably got the world built halfway solidly and have enough detail either written down or stuck in your head that you can wing the actual game for weeks on end! :) But even running monsters "out of the book" can get tedious, unless you've got the book memorized...or you don't care about minor mistakes and-or whether the monsters exactly reflect what the book says...because instead of spending pre-game time writing things down you're spending in-game time looking things up. DMing also becomes work if I find myself running an adventure I just don't care about and-or don't like. I've had this happen more than once - read through a module (or design a homebrew), think "this'll be fun", and start running it only to find out halfway through that it's actually pretty much garbage...but now the party's stuck in it so I've got to run it through to the end. Lanefan [/QUOTE]
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