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<blockquote data-quote="Kyramus" data-source="post: 450635" data-attributes="member: 7072"><p>Undead.... more than meets the EYE.</p><p></p><p>I've ran my campaign for quite a few years. There are times I send the players against skeletons.</p><p></p><p>Skeletons normal.</p><p>Skeletons with some more intelligence (ie fighter class)</p><p>Then there are the Gem Eyes.</p><p>You can make your own, but basically the Gem eyes follow the color of the gem.</p><p>I had Fire opals that allow the Gem Eyes to do burning hands 3/day.</p><p>When they are killed the Fire Opals are lost, crumbling to dust. HOWEVER, if they are killed with Disrupt Undead, there is a chance that the Gems remain solid. 50% each eye.</p><p></p><p>Shadows can have tactics to, what happens when a shadow touches a person who is asleep repeatedly. I'd give the player some sort of check or save to see if he wakes up. if he fails, then describe nightmares upon nightmares of where the character seems to grow progressively smaller.</p><p></p><p>Imagine that on a fighter. He wakes up and lifts his sword and feels it is heavier for some reason. (grins)</p><p></p><p>Vampire slam attack adds negative levels. using several of the vampire spawn can make it a very harrowing fight very easily.</p><p></p><p>5 medusa. 3 with bows. Unless the characters have some way of fending off gaze attacks, they are at risk and all their attacks are at 50% chance of missing. Have 3 of the medusa go hand to hand with obvious spell casters, and grappling them to open their eyes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope these helps some.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 450635, member: 7072"] Undead.... more than meets the EYE. I've ran my campaign for quite a few years. There are times I send the players against skeletons. Skeletons normal. Skeletons with some more intelligence (ie fighter class) Then there are the Gem Eyes. You can make your own, but basically the Gem eyes follow the color of the gem. I had Fire opals that allow the Gem Eyes to do burning hands 3/day. When they are killed the Fire Opals are lost, crumbling to dust. HOWEVER, if they are killed with Disrupt Undead, there is a chance that the Gems remain solid. 50% each eye. Shadows can have tactics to, what happens when a shadow touches a person who is asleep repeatedly. I'd give the player some sort of check or save to see if he wakes up. if he fails, then describe nightmares upon nightmares of where the character seems to grow progressively smaller. Imagine that on a fighter. He wakes up and lifts his sword and feels it is heavier for some reason. (grins) Vampire slam attack adds negative levels. using several of the vampire spawn can make it a very harrowing fight very easily. 5 medusa. 3 with bows. Unless the characters have some way of fending off gaze attacks, they are at risk and all their attacks are at 50% chance of missing. Have 3 of the medusa go hand to hand with obvious spell casters, and grappling them to open their eyes. :) Hope these helps some. [/QUOTE]
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