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<blockquote data-quote="Happiest_Sadist" data-source="post: 450642" data-attributes="member: 1743"><p>Alarms (not the spells). If he is fighting a orginized force like the drow or even kobolds, they should have an a alarm system. If he lets anyone escape from a fight, blow a horn, or casts some flash spells himself, the opponents should react. Ex. The Hobgoblin guard wings a thunderstone at him as soon as his two companions fall. The boom echoes throughout the caves. The 25 warriors who are in the mess hall grab their weapons and armor. The priest comes out of the temple to buff up the champions. Rangers begin to track from the guardpost if the players have run. And rogues sneak off to observe likely paths of retreat, and sound further alarms and hary the PCs if they pass.</p><p></p><p>Even if they kill all three guards at once, a patrol which passes the guardpost may notice they are gon on the hour, and at least something will be noticed at shift change.</p><p></p><p>Assuming the enemies have powerful magic, there might be ALARM spells scattered throughout the fortress cued to give mental note to a low ranking wizard. They might be spied on by any sort of divination spell once their presence is known.</p></blockquote><p></p>
[QUOTE="Happiest_Sadist, post: 450642, member: 1743"] Alarms (not the spells). If he is fighting a orginized force like the drow or even kobolds, they should have an a alarm system. If he lets anyone escape from a fight, blow a horn, or casts some flash spells himself, the opponents should react. Ex. The Hobgoblin guard wings a thunderstone at him as soon as his two companions fall. The boom echoes throughout the caves. The 25 warriors who are in the mess hall grab their weapons and armor. The priest comes out of the temple to buff up the champions. Rangers begin to track from the guardpost if the players have run. And rogues sneak off to observe likely paths of retreat, and sound further alarms and hary the PCs if they pass. Even if they kill all three guards at once, a patrol which passes the guardpost may notice they are gon on the hour, and at least something will be noticed at shift change. Assuming the enemies have powerful magic, there might be ALARM spells scattered throughout the fortress cued to give mental note to a low ranking wizard. They might be spied on by any sort of divination spell once their presence is known. [/QUOTE]
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