Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMing help: Random potions scenario
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8416367" data-attributes="member: 7024893"><p>Hi!</p><p></p><p>I don't see many threads about DMing, asking for feedback or ideas, but I thought why not!</p><p></p><p>I'm designing a short <em>dungeon</em> for my group for next weekend. They'll make their way into the demiplane hideout of a reclusive wizard that's now made from solitude. I've put in several different type of rooms, things to find. I think it'll be a great time.</p><p></p><p>But one room leaves me unsatisfied. There's a large room that's an alchemical workshop. So long tables, stack of books, brewing ichors, stacks of weird ingredients. And obviously, several potions laying around. There's the possibility for an encounter against a large unfinished clay golem to be triggered here. If it's not, the players will most likely pocket and take the time to identify many of these potions. But, I'd really like to give my player the opportunities to either drink random potions, or throw random potions if the encounter gets triggered. It would be a fun scenario.</p><p></p><p>I've scoured the list of 5E spells looking for fun effects. I'll build a short table and let them roll on it.</p><p></p><p>My issue is the following: some effects are more fitting for a scenario where the potion is drank (ex: you get haste for 1 minute) and others are more fitting for a potion being thrown (spiked growth appears where the potion landed). I'm looking for a way to communicate to my players diegetically what the potion is for: drinking or throwing. I've thought about the shape of the bottle or the corkscrew. But I'm now thinking that maybe I should focus on one of the two modes of operation and have all the potions have area of effects or personal effects.</p><p></p><p>Also, effect that are more fitting if drank, like being blinded or getting haste for an hour, should these effects also work if the potion if thrown on someone? I've thought of maybe reducing to half or quarter duration. I'm trying to avoid scenarios where the players use the potions in a wrong way and it either doesn't work or doesn't make sense.</p><p></p><p>I'm hardly the first to do a scenario of the sort and I was curious as to how anyone would approach this, if a previous adventure did some similar, if it was fun, etc.</p><p></p><p><strong>Note: </strong>Example of effects I find interesting: amnesia for a fixed duration, being blinded or deafened, getting drunk for a fixed duration, reduce, enlarge, spider climb, barkskin, dragon's breath, invisibility, haste, polymorph, summon lesser demons, etc.</p><p><strong>Note 2</strong>: The party is four players of fourth level.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8416367, member: 7024893"] Hi! I don't see many threads about DMing, asking for feedback or ideas, but I thought why not! I'm designing a short [I]dungeon[/I] for my group for next weekend. They'll make their way into the demiplane hideout of a reclusive wizard that's now made from solitude. I've put in several different type of rooms, things to find. I think it'll be a great time. But one room leaves me unsatisfied. There's a large room that's an alchemical workshop. So long tables, stack of books, brewing ichors, stacks of weird ingredients. And obviously, several potions laying around. There's the possibility for an encounter against a large unfinished clay golem to be triggered here. If it's not, the players will most likely pocket and take the time to identify many of these potions. But, I'd really like to give my player the opportunities to either drink random potions, or throw random potions if the encounter gets triggered. It would be a fun scenario. I've scoured the list of 5E spells looking for fun effects. I'll build a short table and let them roll on it. My issue is the following: some effects are more fitting for a scenario where the potion is drank (ex: you get haste for 1 minute) and others are more fitting for a potion being thrown (spiked growth appears where the potion landed). I'm looking for a way to communicate to my players diegetically what the potion is for: drinking or throwing. I've thought about the shape of the bottle or the corkscrew. But I'm now thinking that maybe I should focus on one of the two modes of operation and have all the potions have area of effects or personal effects. Also, effect that are more fitting if drank, like being blinded or getting haste for an hour, should these effects also work if the potion if thrown on someone? I've thought of maybe reducing to half or quarter duration. I'm trying to avoid scenarios where the players use the potions in a wrong way and it either doesn't work or doesn't make sense. I'm hardly the first to do a scenario of the sort and I was curious as to how anyone would approach this, if a previous adventure did some similar, if it was fun, etc. [B]Note: [/B]Example of effects I find interesting: amnesia for a fixed duration, being blinded or deafened, getting drunk for a fixed duration, reduce, enlarge, spider climb, barkskin, dragon's breath, invisibility, haste, polymorph, summon lesser demons, etc. [B]Note 2[/B]: The party is four players of fourth level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMing help: Random potions scenario
Top