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DMing: How do I setup philosophical in-character discussions?
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<blockquote data-quote="Olaf the Stout" data-source="post: 3001288" data-attributes="member: 13703"><p>The last session of my game had no combat in it whatsoever and it was one of the best sessions that I have ever been a part of. It was easily the best session that I have GM'ed. </p><p></p><p>A lot of what I enjoyed about it was just sitting there and listening to the PC's have long in-character discussions amongst themselves about several things that were going on in the campaign. A lot of it was driven by one person in particular but everyone joined in and played along with everyone having a great time.</p><p></p><p>How I get that to happen again? I think a lot of it was due to the players really getting into their characters. It was about the 6th or 7th session of a new campaign and some of the things that they discussed were things that have been building since the first session. If you can get your players to really immerse themselves in the game then the chances of situations like that happening are probably greater.</p><p></p><p>So in summary, I'm not 100% sure how it happened but I really hope that it happens again soon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3001288, member: 13703"] The last session of my game had no combat in it whatsoever and it was one of the best sessions that I have ever been a part of. It was easily the best session that I have GM'ed. A lot of what I enjoyed about it was just sitting there and listening to the PC's have long in-character discussions amongst themselves about several things that were going on in the campaign. A lot of it was driven by one person in particular but everyone joined in and played along with everyone having a great time. How I get that to happen again? I think a lot of it was due to the players really getting into their characters. It was about the 6th or 7th session of a new campaign and some of the things that they discussed were things that have been building since the first session. If you can get your players to really immerse themselves in the game then the chances of situations like that happening are probably greater. So in summary, I'm not 100% sure how it happened but I really hope that it happens again soon! :) Olaf the Stout [/QUOTE]
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